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[CONTENT UPDATE] jakes emote place

[CONTENT UPDATE] jakes emote place

A Roblox experience owned by jake's studio official.

Social & hangoutENemotessocialin-dev

Description (written by the developer; not a statement by this register)

what if i made an emote game... - jake 16/05/2026 NOTE: THIS GAME IS IN-DEV AND NEW, SO DONT EXPECT ALOT OF CONTENT, ALOT IS MISSING. CURRENT UPDATE VERSION: V0.0.3 all update logs are posted in our community server. CREDITS: @iownjep > Scripter, Animator, UI @jayden_15720 > Scripter, Animator, UI @CorruptTypes > Original Map Maker | Edited by @iownjep @Bobo_90906 > Icon Art | Edited by @iownjep

Last updated by the developer 12 Aug 2026, 00:09 UTC.

1
playing (measured 12 Aug 2026, 12:32 UTC)
968
lifetime visits
81%
liked (17 👍 / 4 👎)
12
favourites (12.4 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:323first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Requirement for Coin Armband
750 R$
Donor
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

level 15 · progression35 · 0.00% win
Update 2 (V0.0.3) · other30 · 0.00% win
Update 3 (V0.0.4) · other20 · 75.4% win
level 50 · progression18 · 0.00% win
3 Days · progression14 · 0.00% win
meet ジェイク · social10 · 17.4% win
Level 250 · progression8 · 0.00% win
Jackpot · collection7 · 0.00% win
Update 1 (V0.0.2) · other5 · 0.00% win
14 Days · other5 · 0.00% win
7 Days · progression5 · 0.00% win
30 Days · other4 · 0.00% win
The Cave · secret3 · 0.00% win
Level 10,000 · progression3 · 0.00% win
VR Player · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75817819 August 2026 — 75 % liked30 August 2026 — 81 % liked19 August 202630 August 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 00:0681+6
19 Aug 2026, 22:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.