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Ultimate Tag

Ultimate Tag

A Roblox experience owned by Lukas Development Group.

Social & hangoutENtagmultiplayerabilities

Description (written by the developer; not a statement by this register)

✨Welcome to Ultimate Tag, a frenetic tag game where you and your friends try to tag or run from taggers while using epic abilities! Get ready to have tons of fun!

Last updated by the developer 21 Jul 2026, 20:03 UTC.

0
playing (measured 15 Aug 2026, 16:18 UTC)
986
lifetime visits
77%
liked (20 👍 / 6 👎)
11
favourites (11.2 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity
99 R$
Ultimate Plank
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other56 · 0.00% win
Tagged The Owner · other35 · 0.00% win
Is that who i think it is..? · secret12 · 0.00% win
??? · other3 · 0.00% win
Ultimate Tagger · collection2 · 0.00% win
True Winner · progression1 · 0.00% win
Searching For A Map That Doesn't Exist. · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75777619 August 2026 — 75 % liked29 August 2026 — 76 % liked9 October 2026 — 77 % liked19 August 20269 October 2026
3 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 09:0677+1
29 Aug 2026, 23:2376+1
19 Aug 2026, 22:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.