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[FREE UGC] Glass Bridge Obby ๐Ÿ‘‘

[FREE UGC] Glass Bridge Obby ๐Ÿ‘‘

A Roblox experience owned by Tung's UGC.

ObbyENUGC rewardsGlass bridgeObby

Description (written by the developer; not a statement by this register)

๐ŸŒŸ Welcome to Glass Bridge Obby for Free UGC Items! ๐Ÿ’ฌJoin our community for new rewards: https://www.roblox.com/communities/653244721/Tungs-UGC ๐Ÿค‘ โ“How to Get UGC โ“ 1) Join The Group ๐ŸŽฏ 2) Like and Favourite Game ๐Ÿ‘ 3) Finish The Glass bridge obby ๐ŸŽ‰ 4) Spin the wheel ๐Ÿ’Ž ๐Ÿ’ฐ All UGC items are limited and can be resold on the Marketplace! ๐ŸŒŸ ๐Ÿท๏ธ Tags (ignore): ugc, free ugc, ugc obby, obby for ugc, afk for ugc, free items, limited ugc, earn ugc, afk, obby, fun obby, easy obby, rainbow obby, platformer, obstacle course, parkour, lava jumps, jump, jumping game, noob obby, anime, gacha, rewards, roblox ugc

Last updated by the developer 13 Jun 2026, 14:29 UTC.

2
playing (measured 10 Aug 2026, 19:00 UTC)
65,614
lifetime visits
90%
liked (1,451 ๐Ÿ‘ / 167 ๐Ÿ‘Ž)
14,380
favourites (219.2 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Rainbow Carpet
99 R$
+Infinity Spins
49 R$
[OP] Fusion Coil
19 R$
Gravity Coil
19 R$
Speed Coil
9 R$
x2 Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Hi๐Ÿ‘‹ ยท welcome38,491 ยท 100.0% win
Finish! ๐Ÿ˜ฎ ยท progression254 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

899089.515 August 2026 โ€” 90 % liked25 August 2026 โ€” 90 % liked4 September 2026 โ€” 90 % liked14 September 2026 โ€” 90 % liked24 September 2026 โ€” 90 % liked4 October 2026 โ€” 89 % liked14 October 2026 โ€” 90 % liked24 October 2026 โ€” 90 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“90 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:4590no change
14 Oct 2026, 20:3490+1
4 Oct 2026, 20:3389-1
24 Sept 2026, 20:3290no change
14 Sept 2026, 16:5290no change
4 Sept 2026, 16:5190no change
25 Aug 2026, 15:3190no change
15 Aug 2026, 15:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.