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[ FREE INVINCIBLE, SOON 👀 ] Divine Battlegrounds

[ FREE INVINCIBLE, SOON 👀 ] Divine Battlegrounds

A Roblox experience owned by The Strongest Israeli's.

Fighting & PvPENanimefightingrandomized rewards

Divine Battlegrounds is a fighting-pvp experience created on 2026-05-16. The game currently has 5,795 players online. It has accumulated 20,089,035 lifetime visits and 151,101 favorites. The title holds a 94% like percentage. Players can engage in combat using various controls and randomized emote rewards across multiple devices.

Description (written by the developer; not a statement by this register)

Train & fight others to be the most divine. 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel This game includes randomized rewards (emotes). All items have an equal chance of being obtained. No duplicates are possible. Play as your favorite characters!: KJ, JK, Strongest Hero, Undying Hero & more! TAGS: KJ, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, brainrot, kjct, tsb, tung tung sahur, JJK, Jujutsu, Kaisen

Last updated by the developer 21 Aug 2026, 06:18 UTC.

2,213
playing (measured 24 Aug 2026, 06:50 UTC)
24,289,887
lifetime visits
93%
liked (75,205 👍 / 5,260 👎)
163,209
favourites (6.7 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,2135,3213,76710 August 2026 — 4,538 players21 August 2026 — 4,144 players21 August 2026 — 4,152 players21 August 2026 — 4,336 players21 August 2026 — 4,713 players22 August 2026 — 4,598 players22 August 2026 — 4,703 players22 August 2026 — 4,683 players22 August 2026 — 4,214 players22 August 2026 — 3,909 players22 August 2026 — 3,710 players22 August 2026 — 3,586 players22 August 2026 — 3,623 players22 August 2026 — 3,496 players22 August 2026 — 3,557 players22 August 2026 — 3,650 players22 August 2026 — 4,064 players22 August 2026 — 4,738 players22 August 2026 — 5,321 players22 August 2026 — 5,278 players22 August 2026 — 5,199 players22 August 2026 — 4,877 players22 August 2026 — 4,449 players22 August 2026 — 4,301 players22 August 2026 — 4,458 players22 August 2026 — 4,083 players22 August 2026 — 3,997 players22 August 2026 — 3,992 players22 August 2026 — 4,241 players23 August 2026 — 4,634 players23 August 2026 — 4,671 players23 August 2026 — 4,578 players23 August 2026 — 4,171 players23 August 2026 — 3,951 players23 August 2026 — 3,645 players23 August 2026 — 3,462 players23 August 2026 — 3,511 players23 August 2026 — 3,486 players23 August 2026 — 3,452 players23 August 2026 — 3,486 players23 August 2026 — 3,665 players23 August 2026 — 4,139 players23 August 2026 — 4,560 players23 August 2026 — 4,570 players23 August 2026 — 4,626 players23 August 2026 — 4,703 players23 August 2026 — 4,671 players23 August 2026 — 4,451 players23 August 2026 — 4,198 players23 August 2026 — 4,033 players23 August 2026 — 3,620 players23 August 2026 — 3,695 players23 August 2026 — 3,572 players24 August 2026 — 3,689 players24 August 2026 — 3,316 players24 August 2026 — 2,857 players24 August 2026 — 2,542 players24 August 2026 — 2,398 players24 August 2026 — 2,365 players24 August 2026 — 2,213 players10 August 202624 August 2026
60 measurements spanning 14 days, net -2,325. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,747–5,787 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:502,213-152
24 Aug 2026, 05:502,365-33
24 Aug 2026, 04:502,398-144
24 Aug 2026, 03:502,542-315
24 Aug 2026, 02:502,857-459
24 Aug 2026, 01:503,316-373
24 Aug 2026, 00:503,689+117
23 Aug 2026, 23:503,572-123
23 Aug 2026, 22:503,695+75
23 Aug 2026, 21:503,620-413
23 Aug 2026, 20:504,033-165
23 Aug 2026, 19:504,198-253
23 Aug 2026, 18:504,451-220
23 Aug 2026, 17:504,671-32
23 Aug 2026, 16:504,703+77
23 Aug 2026, 15:504,626+56
23 Aug 2026, 14:504,570+10
23 Aug 2026, 13:504,560+421
23 Aug 2026, 12:504,139+474
23 Aug 2026, 11:503,665first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
100 R$
Multiple Cosmics
100 R$
VIP
85 R$
Extra Emote Slots
25 R$
Emote Second Page
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome1,225,935 · 39.9% win
Head First · other362,683 · 12.0% win
Critical Hit · other44,791 · 1.4% win
A Natural · other38,919 · 1.5% win
Cha-Ching! · other698 · 0.00% win
Get BACK! · other586 · 0.00% win
Turning Point · other400 · 0.00% win
The Strongest0 · 0.00% win
Skull Seeker0 · 0.00% win
Seasoned Killer0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.513 August 202624 August 2026
61 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093no change
23 Aug 2026, 21:5093no change
23 Aug 2026, 20:5093no change
23 Aug 2026, 19:5093no change
23 Aug 2026, 18:5093no change
23 Aug 2026, 17:5093no change
23 Aug 2026, 17:2093no change
23 Aug 2026, 16:5093no change
23 Aug 2026, 15:5093no change
23 Aug 2026, 14:5093no change
23 Aug 2026, 13:5093no change
23 Aug 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.