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[ FREE INVINCIBLE, SOON 👀 ] Divine Battlegrounds

[ FREE INVINCIBLE, SOON 👀 ] Divine Battlegrounds

A Roblox experience owned by The Strongest Israeli's.

Fighting & PvPENanimefightingrandomized rewards

[ FREE INVINCIBLE, SOON 👀 ] Divine Battlegrounds is a fighting pvp experience from 2026 with over 38.7 million lifetime visits. It records 2,561 playing now, a like rating of 92%, 191,762 favourites.

Description (written by the developer; not a statement by this register)

Train & fight others to be the most divine. 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel This game includes randomized rewards (emotes). All items have an equal chance of being obtained. No duplicates are possible. Play as your favorite characters!: KJ, JK, Strongest Hero, Undying Hero & more! TAGS: KJ, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, brainrot, kjct, tsb, tung tung sahur, JJK, Jujutsu, Kaisen

Last updated by the developer 29 Sept 2026, 21:19 UTC.

2,561
playing (measured 30 Sept 2026, 14:50 UTC)
38,796,987
lifetime visits
92%
liked (92,844 👍 / 7,557 👎)
191,762
favourites (4.9 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3435,5093,4262,5619 September 202630 September 2026
500 measurements spanning 21 days, net -94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 718–6,134 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Sept 2026, 14:502,561-59
30 Sept 2026, 13:502,620-60
30 Sept 2026, 12:502,680+128
30 Sept 2026, 11:502,552+398
30 Sept 2026, 10:502,154+284
30 Sept 2026, 09:501,870+235
30 Sept 2026, 08:501,635+143
30 Sept 2026, 07:501,492+12
30 Sept 2026, 06:501,480+100
30 Sept 2026, 05:501,380-116
30 Sept 2026, 04:501,496-132
30 Sept 2026, 03:501,628-208
30 Sept 2026, 02:501,836-406
30 Sept 2026, 01:502,242-200
30 Sept 2026, 00:502,442+222
29 Sept 2026, 23:502,220-16
29 Sept 2026, 22:502,236+143
29 Sept 2026, 21:502,093+173
29 Sept 2026, 20:501,920-13
29 Sept 2026, 19:501,933first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Permanent Invincible
1,000,000 R$
Permanent Whitebeard
500 R$
Early Access
135 R$
Multiple Cosmics
120 R$
VIP
100 R$
Extra Emote Slots
25 R$
Emote Second Page
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome2,442,311 · 0.00% win
Head First · other712,113 · 0.00% win
Critical Hit · other95,066 · 0.00% win
A Natural · other94,043 · 0.00% win
Turning Point · other2,885 · 0.00% win
Cha-Ching! · other2,315 · 0.00% win
Get BACK! · other1,478 · 0.00% win
The Strongest · progression0 · 0.00% win
Seasoned Killer · progression0 · 0.00% win
Skull Seeker · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949313 August 202622 October 2026
945 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 945
Measured (UTC)% likedChange
22 Oct 2026, 17:2292no change
12 Oct 2026, 17:2292no change
2 Oct 2026, 17:2192no change
30 Sept 2026, 14:5092no change
30 Sept 2026, 13:5092no change
30 Sept 2026, 12:5092no change
30 Sept 2026, 11:5092no change
30 Sept 2026, 10:5092no change
30 Sept 2026, 09:5092no change
30 Sept 2026, 08:5092no change
30 Sept 2026, 07:5092no change
30 Sept 2026, 06:5092no change
30 Sept 2026, 05:5092no change
30 Sept 2026, 04:5092no change
30 Sept 2026, 03:5092no change
30 Sept 2026, 02:5092no change
30 Sept 2026, 01:5092no change
30 Sept 2026, 00:5092no change
29 Sept 2026, 23:5092no change
29 Sept 2026, 22:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.