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Would You Rather: Outfit Keyboard Tower

Would You Rather: Outfit Keyboard Tower

A Roblox experience owned by {CommunityName}.

SimulatorENfashionchoice-basedtower

Would You Rather: Outfit Keyboard Tower is a simulator experience created on 2026-05-16. It has accumulated 3,048,490 lifetime visits and 28,188 favorites. Currently, 57 users are playing. The game holds an 82% like percentage. Players select doors to build outfits through choices.

Description (written by the developer; not a statement by this register)

Would You Rather: Outfit Keyboard Tower Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 29 Jun 2026, 07:30 UTC.

57
playing (measured 10 Aug 2026, 19:19 UTC)
3,048,490
lifetime visits
82%
liked (1,364 👍 / 302 👎)
28,532
favourites (9.4 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1957first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin / SlapHand button
99 R$
Vip
99 R$
Rainbow Carpet
79 R$
Slime Gun
59 R$
Purple Trail
39 R$
Green Trail
29 R$
Speed Coil
19 R$
Blue Trail
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,952,384 · 100.0% win
Win! · progression494,189 · 58.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5382no change
14 Aug 2026, 05:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.