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WeirdAfterLife

WeirdAfterLife

A Roblox experience owned by Sebuksigames.

HorrorENhorrornarrativeearly access

Description (written by the developer; not a statement by this register)

You just wanted to go to the bathroom. -Early Access Support the development of Weird Afterlife and help future chapters become a reality. Chapter 1 includes 3 unique sequences with around 1 hour of gameplay. Thank you for playing. ------------------------------- The game is in Early Access. It may contain bugs and be little hard; I recommend playing on a computer.

Last updated by the developer 4 Sept 2026, 23:39 UTC.

0
playing (measured 23 Sept 2026, 08:15 UTC)
4,500
lifetime visits
72%
liked (47 👍 / 18 👎)
321
favourites (71.3 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Arrival · welcome1,762 · 100.0% win
End. · progression5 · 0.00% win
Hero. · other3 · 0.00% win
Bye-bye, deers! · other0 · 0.00% win
Why would you leave this peaceful place? · other0 · 0.00% win
Coward · secret0 · 0.00% win
Not this one! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.523 September 2026 — 71 % liked3 October 2026 — 72 % liked23 September 20263 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 08:1672+1
23 Sept 2026, 08:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.