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3:00 PM

3:00 PM

A Roblox experience owned by 3:00 Pm Community.

HorrorENhorrormazeparkour

Description (written by the developer; not a statement by this register)

Welcome to My first ever game on this platform. In here you are put into a bunch of different mazes, and you must progress through different Sublevels. This game has parkour, monsters, and more. This game is inspired by: Pm 6:06, Pm 6:06:06:606, and 5:20 PM. This game will NOT have any boss fights; the game is already hard enough.

Last updated by the developer 30 Aug 2026, 01:05 UTC.

0
playing (measured 3 Sept 2026, 17:51 UTC)
2,025
lifetime visits
80%
liked (8 👍 / 2 👎)
9
favourites (4.4 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

That was Easy! · progression43 · 0.00% win
going down to Hell · progression27 · 0.00% win
These levels are getting more difficult. · progression10 · 0.00% win
this level felt easier than 20.. · progression8 · 0.00% win
Why are you here? · progression8 · 0.00% win
The scary SMiler · progression7 · 0.00% win
Wow, so much Money · progression5 · 0.00% win
The angry walls · progression3 · 0.00% win
Colors! · progression2 · 0.00% win
This was Hard. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7880795 September 2026 — 78 % liked25 September 2026 — 80 % liked5 September 202625 September 2026
2 measurements spanning 21 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 23:4980+2
5 Sept 2026, 00:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.