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Would You Rather: Troll Tower!

Would You Rather: Troll Tower!

A Roblox experience owned by Tower Jumps.

MinigamesENwould you rathertrolloutfit customization

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather:Troll Tower! 👋 Climb the tower by choosing between two doors every stage Watch out and don't get trolled! Each choice changes your outfit… sometimes it helps, sometimes it ruins everything 😶 Get different hairstyles, clothes, face accessories, neck accessories, and more to build your troll style 👗✨ Or build the worst combo possible 👕 Every run feels different with MILLIONS of outfit combinations to discover 🎲 Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best style 😆 Like the game 👍 and join the Group for extra perks and more levels!

Last updated by the developer 12 Aug 2026, 01:37 UTC.

2
playing (measured 12 Aug 2026, 17:38 UTC)
114,688
lifetime visits
68%
liked (82 👍 / 38 👎)
9,905
favourites (86.4 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
599 R$
Laser Gun
249 R$
Rainbow Carpet
199 R$
Fusion Coil
99 R$
Big Slap
99 R$
Gravity Coil
69 R$
Speed Coil
49 R$
Slap
9 R$
Double Jump
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome99,176 · 100.0% win
You've Completed Tower 1! · progression27,291 · 47.4% win
You've Completed Tower 2! · progression4,600 · 11.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:5268no change
15 Aug 2026, 09:5268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.