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Hatch and Feed Animals! 🐾

Hatch and Feed Animals! 🐾

A Roblox experience owned by Feed Your Animals!.

TycoonENpet collectionidle mechanicsrarity RNG

Hatch and Feed Animals! 🐾 is a tycoon experience created on 2026-05-17. The game has accumulated 1,378,184 lifetime visits and 6,684 favorites. Currently, 10 players are active. The title holds a 95% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Hatch and Feed Animals! 🐾 - 🍎 Feed fruit to your animals for XP - 🥚 Hatch eggs to unlock new animals - 🎲 Discover rare RNG pets - 🏗️ Upgrade your machines & stands - ♻️ Rebirth for multipliers & Void upgrades ⏰ Remember, your fruits grow offline! 💬 Make sure to join our community server, check the social links!

Last updated by the developer 7 Aug 2026, 05:05 UTC.

10
playing (measured 10 Aug 2026, 15:01 UTC)
1,378,184
lifetime visits
95%
liked (3,780 👍 / 188 👎)
6,886
favourites (5.0 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:015first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome572,149 · 76.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3895no change
13 Oct 2026, 15:3795no change
3 Oct 2026, 15:3695no change
23 Sept 2026, 15:3595no change
13 Sept 2026, 15:1695no change
3 Sept 2026, 15:0895no change
24 Aug 2026, 13:0395no change
14 Aug 2026, 13:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.