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BRAINROT RIVALS

BRAINROT RIVALS

A Roblox experience owned by Alterna Studio.

Fighting & PvPENanime-inspiredgacha mechanicsarena fighter

Description (written by the developer; not a statement by this register)

[Current Event = ALPHA RELEASE : Join the group for rewards (Stands + Cosmetics) and enjoy -50% off in the Coin Shop!] Welcome to Brainrot Battle Rivals! An easy to pick up game, with easy to understand keybind to ability mechanics, yet hard to master - Enter the arena and prove you're the strongest rival! 🎲 Roll for unique Stands, Cosmetics & Pets! ⚔️ Battle other players in intense fights 🏆 Climb the aura/ELO Ladder and establish your position as a Chad! 💥 Master different fighting styles & Abilities Depending on your chosen brainrot! 🌟 Collect your favorite Brainrot-inspired characters Along with Daily Gifts And Rewards for winning/playing Matches, and More! Every roll could change your destiny! 👍 Like the game + ⭐ Favorite it for future updates!

Last updated by the developer 15 Aug 2026, 15:18 UTC.

0
playing (measured 4 Sept 2026, 05:35 UTC)
4,886
lifetime visits
32%
liked (25 👍 / 54 👎)
172
favourites (35.2 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

RIVAL · progression433 · 62.8% win
TEAMWORK · social0 · 0.00% win
Trio Triumph · progression0 · 0.00% win
COMPETITIVE · progression0 · 0.00% win
Takes Two · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3254434 September 2026 — 54 % liked14 September 2026 — 48 % liked25 September 2026 — 41 % liked5 October 2026 — 32 % liked4 September 20265 October 2026
4 measurements spanning 31 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:2032-9
25 Sept 2026, 12:2041-7
14 Sept 2026, 23:3148-6
4 Sept 2026, 23:1654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.