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Bat Fight: Brawl

Bat Fight: Brawl

A Roblox experience owned by Teir Gamez.

Fighting & PvPENbrawlpvpleaderboard

Description (written by the developer; not a statement by this register)

ctrl shiftlock doesnt work rn beacuse roblox did an update that brok all the scripts ⚔️ FIGHT. SURVIVE. CLIMB THE LEADERBOARD WITH BATS. Jump into fast-paced brawls and rack up kills to prove you're the best bat fighter in the arena. Every match is quick, chaotic, and full of surprises events — including a certain car you did NOT expect to worry about. 🚗 🎯 Goal: Get the most kills with bats and take the win. 🕹️ Controls: • Sprint — Shift / L3 📱 Best played on PC — controller and mobile support is in progress. 📋 Good to know (BETA): • Hitboxes are still being tuned — items may occasionally break during fights • Leave mid-match and the win won't count, so stick it out! • All Robux earned goes straight back into growing this game 🎬 Credits: Run2 by Gusthabuo777 Blood system by Truscco BAT FIGHT minigame, battle game, pvp, multiplayer, abilities, dodgeball, sports, mobile, console, xbox, pc

Last updated by the developer 26 Aug 2026, 02:51 UTC.

0
playing (measured 27 Aug 2026, 14:02 UTC)
8,798
lifetime visits
61%
liked (25 👍 / 16 👎)
86
favourites (9.8 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TIP YEAQ
1,500 R$
Tip YAY
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,284 · 0.00% win
10 Kills! · progression34 · 0.00% win
30 Kills · progression5 · 0.00% win
50 Kills!!! · progression5 · 0.00% win
70 Kills · progression4 · 0.00% win
100 KILLS!!!! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60626127 August 2026 — 62 % liked26 September 2026 — 60 % liked16 October 2026 — 61 % liked27 August 202616 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:0461+1
26 Sept 2026, 14:0460-2
27 Aug 2026, 14:0362first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.