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LAVA SLIDE PRISON RUN WITH ITEMS! (Obby)

LAVA SLIDE PRISON RUN WITH ITEMS! (Obby)

A Roblox experience owned by Family Fortune.

ObbyENlavaprison escapeobstacle course

Description (written by the developer; not a statement by this register)

LAVA SLIDE PRISON RUN WITH ITEMS! (Obby) 👍 Like and ⭐ Favorite to support the game! Escape the lava prison before the guards catch you! Slide, jump, and run through fun obstacle stages filled with lava traps, slippery slides, moving platforms, and dangerous obstacles. Use helpful items to make your escape easier and reach freedom faster. Play solo or with friends as you race through each stage. Challenge yourself to beat your best time, avoid the lava, and survive every trap. Simple controls, smooth gameplay, and exciting obby challenges for all players. Can you escape the lava prison and survive the slide? Tags: Obby, Parkour, Platformer, Prison, Escape, Run, Slide, Lava, Items, Stages, Fun, Family Friendly, Adventure

Last updated by the developer 16 Jul 2026, 04:07 UTC.

3
playing (measured 10 Aug 2026, 14:48 UTC)
160,440
lifetime visits
80%
liked (24 👍 / 6 👎)
22,515
favourites (140.3 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome77,212 · 100.0% win
Completed LAVA SLIDE PRISON RUN! · progression1,612 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.515 August 2026 — 83 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0580-3
15 Aug 2026, 07:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.