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⚔️Cashbound [Steal Cash!]

⚔️Cashbound [Steal Cash!]

A Roblox experience owned by Sugarmill.

SimulatorENsteal cashrebirthmultiplier

Description (written by the developer; not a statement by this register)

💸 Welcome to Cashbound Earn cash outside the safe zone, fight NPCs, steal cash from players, roll rare charms, unlock zones, and rebirth for stronger multipliers! ⭐ UPDATES ⭐ 🎮 Console Support added! 📱Mobile UI Optimized 🗡️ Kill players to steal their cash 🏦 Bank your earnings before you lose them ⚡ Stand on multiplier pads for bonus income 🎲 Open cases to unlock powerful cash multipliers 🔒 Unlock new areas with bigger rewards 🎯 Join the group with /joingroup in game for a 10% cash bonus and special rewards! 👑 Persistent leaderboards! your stats save forever 🏷️Tags: steal cash from players, steal time, steal, pvp, simulator, incremental, battle royale, multiplier, cash, flex, obby, rebirth, rewards, beta, new

Last updated by the developer 6 Jun 2026, 21:21 UTC.

0
playing (measured 13 Aug 2026, 00:47 UTC)
3,271
lifetime visits
65%
liked (35 👍 / 19 👎)
33
favourites (10.1 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun [OP]
999 R$
[Limited] 1000x Charm
499 R$
2x Cash
249 R$
Cosmic Charm
199 R$
2x Luck
199 R$
Shadow Charm 105X
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,626 · 0.00% win
1st Rebirth · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.