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[UPDATE!] Bathtub Universe

[UPDATE!] Bathtub Universe

A Roblox experience owned by be a millions man.

Fighting & PvPENFFADFB seriesflight mechanic

[UPDATE!] Bathtub Universe is a fighting pvp experience from 2026 with over 17.7 million lifetime visits. It records 827 playing now, a like rating of 86%, 19,775 favourites.

Description (written by the developer; not a statement by this register)

⚔ Bathtub Universe' Gameplay is FFA (Free For All) based off DFB's series 🐛 If you found bugs, please report it in the communications server! Update 16 Released! *Use "NextUpdateWouldBeBetter For 5 Days Boost* ❕ G4 Quest Undergoing Rework [Credits] (Inspired GUI from DS and KU) F to engage flight on PC (Only available to characters that can fly)

Last updated by the developer 25 Oct 2026, 10:13 UTC.

760
playing (measured 26 Oct 2026, 09:50 UTC)
19,068,732
lifetime visits
86%
liked (8,788 👍 / 1,374 👎)
22,101
favourites (1.2 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1272,1671,1477605 October 202626 October 2026
500 measurements spanning 21 days, net -239. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:50760-3
26 Oct 2026, 08:50763+118
26 Oct 2026, 07:50645-34
26 Oct 2026, 06:50679+40
26 Oct 2026, 05:50639-43
26 Oct 2026, 04:50682-118
26 Oct 2026, 03:50800-118
26 Oct 2026, 02:50918-136
26 Oct 2026, 01:501,054-45
26 Oct 2026, 00:501,099-94
25 Oct 2026, 23:501,193-16
25 Oct 2026, 22:501,209-81
25 Oct 2026, 21:501,290-89
25 Oct 2026, 20:501,379-255
25 Oct 2026, 19:501,634-69
25 Oct 2026, 18:501,703-97
25 Oct 2026, 17:501,800-90
25 Oct 2026, 16:501,890-47
25 Oct 2026, 15:501,937+85
25 Oct 2026, 14:501,852first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#80 Top revisited

Growth

248755.58021 August 202626 October 2026
375 measurements spanning 66 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–96 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 375
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 10:2580no change
26 Oct 2026, 09:2580no change
26 Oct 2026, 08:2580no change
26 Oct 2026, 07:2580no change
26 Oct 2026, 06:2580no change
26 Oct 2026, 05:2580no change
26 Oct 2026, 04:2580+1
26 Oct 2026, 03:2579no change
26 Oct 2026, 02:2579no change
26 Oct 2026, 01:2579no change
26 Oct 2026, 00:2579+1
25 Oct 2026, 23:2578no change
25 Oct 2026, 22:2578-2
25 Oct 2026, 21:2580no change
25 Oct 2026, 20:2580no change
25 Oct 2026, 19:2580no change
25 Oct 2026, 18:2580no change
25 Oct 2026, 17:2580+3
25 Oct 2026, 16:2577-1
25 Oct 2026, 15:2578first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

NPC Spawner
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE BEGINNING · welcome855,633 · 18.2% win
YOUR FIRST TITAN · progression676,151 · 14.3% win
YOUR FIRST UPGRADED TITAN · progression110,935 · 4.4% win
YOUR FIRST LVL 100 · progression75,431 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86888713 August 202626 October 2026
1569 measurements spanning 74 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1569
Measured (UTC)% likedChange
26 Oct 2026, 09:5086no change
26 Oct 2026, 08:5086no change
26 Oct 2026, 07:5086no change
26 Oct 2026, 06:5086no change
26 Oct 2026, 05:5086-1
26 Oct 2026, 04:5087no change
26 Oct 2026, 03:5087+1
26 Oct 2026, 02:5086no change
26 Oct 2026, 01:5086-1
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087+1
25 Oct 2026, 22:5086no change
25 Oct 2026, 21:5086no change
25 Oct 2026, 20:5086no change
25 Oct 2026, 19:5086no change
25 Oct 2026, 18:5086no change
25 Oct 2026, 17:5086no change
25 Oct 2026, 16:5086no change
25 Oct 2026, 15:5086no change
25 Oct 2026, 14:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.