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[Cosmic Form] KJ Test

[Cosmic Form] KJ Test

A Roblox experience owned by KJ'S Grouppp.

Fighting & PvPENcombatemotescosmetics

[Cosmic Form] KJ Test is a fighting-pvp experience created on 2026-05-17. It currently has 804 players online. The game has accumulated 4,180,444 lifetime visits and 142,804 favorites. User engagement metrics show a 69% like percentage. The experience supports console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

Welcome to KJ Test! 📱💻🎮 This experience works on all devices (CONSOLE, PC, MOBILE). ⭐ Enjoying the game? Please consider liking and favoriting to help us push more updates! 🖥️ Controls G - ultimate mode F - block Q - dash Double Tap W - run Left Click - punch B - emote wheel Join our Group For Free 10x Emotes & 3x Cosmetics! https://www.roblox.com/communities/780641596/KJS-Grouppp#!/about This experience contains certain assets, such as models, animations, sounds, and visual effects that were created by third-party contributors. All rights and ownership of these assets remain with their original creators. If you are the rightful owner of any content used in this game and would like it credited or removed, please contact the developer. Your request will be handled promptly and respectfully. More Updates Coming soon!

Last updated by the developer 24 Aug 2026, 11:48 UTC.

823
playing (measured 24 Aug 2026, 11:50 UTC)
4,952,744
lifetime visits
68%
liked (2,301 👍 / 1,079 👎)
172,526
favourites (34.8 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5141,26689082310 August 202624 August 2026
65 measurements spanning 14 days, net +218. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 401–1,379 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 65
Measured (UTC)PlayersChange
24 Aug 2026, 11:50823+48
24 Aug 2026, 10:50775+6
24 Aug 2026, 09:50769+122
24 Aug 2026, 08:50647+26
24 Aug 2026, 07:50621+36
24 Aug 2026, 06:50585+27
24 Aug 2026, 05:50558+44
24 Aug 2026, 04:50514-77
24 Aug 2026, 03:50591-39
24 Aug 2026, 02:50630-46
24 Aug 2026, 01:50676-171
24 Aug 2026, 00:50847-28
23 Aug 2026, 23:50875+28
23 Aug 2026, 22:50847-74
23 Aug 2026, 21:50921-18
23 Aug 2026, 20:50939-186
23 Aug 2026, 19:501,125-70
23 Aug 2026, 18:501,195-71
23 Aug 2026, 17:501,266+75
23 Aug 2026, 16:501,191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
149 R$
Early Access
129 R$
Kill Sounds
89 R$
Extra Emote Slots
59 R$
Second Emote Page
59 R$
Awakening Outfit
59 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome271,720 · 0.00% win
Head First · other50,466 · 0.00% win
Critical Hit · other16,957 · 2.7% win
Fracture of Tundra · other15,310 · 0.00% win
Unstoppable · other5,628 · 0.00% win
A Natural · other2,370 · 0.00% win
Ban Hammer · other983 · 0.10% win
Meet The Owner · other427 · 0.10% win
Cha-Ching! · other316 · 0.00% win
Turning Point · progression27 · 0.00% win
Seasoned Killer · progression0 · 0.00% win
Skull Seeker · progression0 · 0.00% win
The Strongest0 · 0.00% win
Taking Out The Trash0 · 0.00% win
Placeholder0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 202624 August 2026
65 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
24 Aug 2026, 11:5068no change
24 Aug 2026, 10:5068no change
24 Aug 2026, 09:5068no change
24 Aug 2026, 08:5068no change
24 Aug 2026, 07:5068no change
24 Aug 2026, 06:5068no change
24 Aug 2026, 05:5068no change
24 Aug 2026, 04:5068no change
24 Aug 2026, 03:5068no change
24 Aug 2026, 02:5068no change
24 Aug 2026, 01:5068no change
24 Aug 2026, 00:5068no change
23 Aug 2026, 23:5068no change
23 Aug 2026, 22:5068no change
23 Aug 2026, 21:5068no change
23 Aug 2026, 20:5068no change
23 Aug 2026, 19:5068no change
23 Aug 2026, 18:5068no change
23 Aug 2026, 17:5068no change
23 Aug 2026, 16:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.