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[Cosmic Form] KJ Test

[Cosmic Form] KJ Test

A Roblox experience owned by KJ'S Grouppp.

Fighting & PvPENcombatemotescosmetics

[Cosmic Form] KJ Test is a fighting-pvp experience created on 2026-05-17. It currently has 1,211 players online. The game has accumulated 12,271,044 lifetime visits and 342,678 favorites. User engagement metrics show a 73% like percentage. The experience supports console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

Welcome to KJ Test! 📱💻🎮 This experience works on all devices (CONSOLE, PC, MOBILE). ⭐ Enjoying the game? Please consider liking and favoriting to help us push more updates! 🖥️ Controls G - ultimate mode F - block Q - dash Double Tap W - run Left Click - punch B - emote wheel Join our Group For Free 10x Emotes & 3x Cosmetics! https://www.roblox.com/communities/780641596/KJS-Grouppp#!/about This experience contains certain assets, such as models, animations, sounds, and visual effects that were created by third-party contributors. All rights and ownership of these assets remain with their original creators. If you are the rightful owner of any content used in this game and would like it credited or removed, please contact the developer. Your request will be handled promptly and respectfully. More Updates Coming soon!

Last updated by the developer 26 Oct 2026, 19:00 UTC.

1,071
playing (measured 1 Nov 2026, 01:50 UTC)
13,544,563
lifetime visits
74%
liked (7,035 👍 / 2,466 👎)
370,422
favourites (27.3 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4862,0701,2781,07111 October 20261 November 2026
500 measurements spanning 21 days, net +172. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 248–2,308 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 01:501,071+122
1 Nov 2026, 00:50949+149
31 Oct 2026, 23:50800+67
31 Oct 2026, 22:50733-36
31 Oct 2026, 21:50769-50
31 Oct 2026, 20:50819-59
31 Oct 2026, 19:50878-113
31 Oct 2026, 18:50991-27
31 Oct 2026, 17:501,018-268
31 Oct 2026, 16:501,286+136
31 Oct 2026, 15:501,150-149
31 Oct 2026, 14:501,299-83
31 Oct 2026, 13:501,382-97
31 Oct 2026, 12:501,479+230
31 Oct 2026, 11:501,249+194
31 Oct 2026, 10:501,055-1
31 Oct 2026, 09:501,056-75
31 Oct 2026, 08:501,131+77
31 Oct 2026, 07:501,054+22
31 Oct 2026, 06:501,032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
149 R$
Early Access
129 R$
Kill Sounds
89 R$
Awakening Outfit
59 R$
Second Emote Page
59 R$
Extra Emote Slots
59 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome691,988 · 37.4% win
Head First · other219,724 · 12.9% win
Fracture of Tundra · other182,564 · 7.5% win
Critical Hit · other58,718 · 2.0% win
A Natural · other28,822 · 1.9% win
Unstoppable · other22,753 · 1.3% win
Era Clash · other6,523 · 3.1% win
Ban Hammer · other1,937 · 0.10% win
Cha-Ching! · other1,323 · 0.10% win
Turning Point · progression945 · 0.10% win
Meet The Owner · other778 · 0.10% win
Taking Out The Trash · other0 · 0.00% win
Skull Seeker · progression0 · 0.00% win
Seasoned Killer · progression0 · 0.00% win
The Strongest · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68747114 August 20261 November 2026
1703 measurements spanning 79 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1703
Measured (UTC)% likedChange
1 Nov 2026, 01:5074no change
1 Nov 2026, 00:5074no change
31 Oct 2026, 23:5074no change
31 Oct 2026, 22:5074no change
31 Oct 2026, 21:5074no change
31 Oct 2026, 20:5074no change
31 Oct 2026, 19:5074no change
31 Oct 2026, 18:5074no change
31 Oct 2026, 17:5074no change
31 Oct 2026, 16:5074no change
31 Oct 2026, 15:5074no change
31 Oct 2026, 14:5074no change
31 Oct 2026, 13:5074no change
31 Oct 2026, 12:5074no change
31 Oct 2026, 11:5074no change
31 Oct 2026, 10:5074no change
31 Oct 2026, 09:5074no change
31 Oct 2026, 08:5074no change
31 Oct 2026, 07:5074no change
31 Oct 2026, 06:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.