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Would You Rather: Emote Tower πŸ’ƒ

Would You Rather: Emote Tower πŸ’ƒ

A Roblox experience owned by ExplosiveGames.

ObbyENemote collectiontower climbingsocial comparison

Would You Rather: Emote Tower πŸ’ƒ is an obby experience created on 2026-05-17. It has recorded 7,986,545 lifetime visits and 11,637 favorites. Currently, 39 users are playing. The game holds an 84% like percentage. The description highlights climbing a tower to collect emotes through door choices.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Emote Tower!πŸ‘‹ Climb the tower by choosing between two doors every stage 🎭 Each choice gives you a new emote… sometimes it’s fire, sometimes it’s totally cursed πŸ’€ Unlock different dances, goofy emotes, rare animations, funny walks, and crazy moves to build the ultimate combo πŸ•Ίβœ¨ Or end up with the weirdest emote set ever πŸ˜‚ Every run feels different with MILLIONS of emote combinations to discover 🎲 Make it to the top and see your final emote loadout Then compare your style with your friends and see who got the best moves πŸ˜† Like the game πŸ‘ and join the Group for extra perks πŸŽ‰

Last updated by the developer 31 May 2026, 22:16 UTC.

39
playing (measured 10 Aug 2026, 15:38 UTC)
7,986,545
lifetime visits
83%
liked (5,519 πŸ‘ / 1,092 πŸ‘Ž)
12,520
favourites (1.6 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3826first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Owner Admin
899 R$
Admin Commands
299 R$
Magic Carpet
29 R$
Blackhole Slap
8 R$
3x Jump
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.513 August 2026 β€” 84 % liked23 August 2026 β€” 84 % liked2 September 2026 β€” 84 % liked12 September 2026 β€” 84 % liked22 September 2026 β€” 83 % liked2 October 2026 β€” 83 % liked12 October 2026 β€” 83 % liked22 October 2026 β€” 83 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0383no change
12 Oct 2026, 22:0283no change
2 Oct 2026, 22:0183no change
22 Sept 2026, 22:0083-1
12 Sept 2026, 21:5384no change
2 Sept 2026, 21:5384no change
23 Aug 2026, 21:5384no change
13 Aug 2026, 21:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.