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CRS China Railway Simulator

CRS China Railway Simulator

A Roblox experience owned by CRS中国铁路模拟器.

SimulatorENtrain simulationChinese railwayHarmony EMU

Description (written by the developer; not a statement by this register)

Virtual games do not represent any real-world positions. A Chinese-style railway transport simulator created by UN Studios. Currently, there are standard trains and Harmony EMU trains available in the game. If you are a railway enthusiast, our server is the best choice for you. It is still in development. It is currently being developed while running. Official opening date: 2026-4-30

Last updated by the developer 8 Aug 2026, 19:07 UTC.

0
playing (measured 11 Aug 2026, 03:21 UTC)
11,084
lifetime visits
46%
liked (44 👍 / 52 👎)
184
favourites (16.6 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

音响通行证
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

464947.516 August 2026 — 47 % liked26 August 2026 — 46 % liked5 September 2026 — 46 % liked15 September 2026 — 48 % liked25 September 2026 — 49 % liked5 October 2026 — 48 % liked15 October 2026 — 48 % liked25 October 2026 — 46 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 23:1746-2
15 Oct 2026, 23:0848no change
5 Oct 2026, 23:0748-1
25 Sept 2026, 23:0649+1
15 Sept 2026, 22:3548+2
5 Sept 2026, 22:3446no change
26 Aug 2026, 22:3346-1
16 Aug 2026, 22:3247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.