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Solara Playground

Solara Playground

A Roblox experience owned by 1000+1 Games.

Description (written by the developer; not a statement by this register)

💻 Solara Mod Menu Playground 💻 ⚠️ENTERTAINMENT PURPOSES ONLY⚠️ Ever wondered what it feels like to use powerful scripts and hacks? In this game, you can explore a huge variety of fun abilities through an advanced mod menu system — all built into the game! ✨ Fly around the map ⚡ Move at incredible speeds 👀 Unlock special powers 🎮 Troll your friends 🔥 Discover unique features 🚀 Regular updates and new abilities Experience the feeling of being a powerful scripter and have fun testing countless abilities! ⚠️ This is NOT a real mod menu and does NOT access, modify, or manipulate any Roblox files or the Roblox client. This is only an example of how a mod menu COULD look. This experience does NOT promote any illegal activities or encourage players to hack on Roblox. ⚠️

Last updated by the developer 4 Jun 2026, 21:55 UTC.

0
playing (measured 11 Sept 2026, 04:21 UTC)
696
lifetime visits
25%
liked (2 👍 / 6 👎)
9
favourites (12.9 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[ULTRA] UNLOCK EVERYTHING
55 R$
Godmode Unlock
18 R$
[OP] Kill Aura Unlock
9 R$
UNLOCK Laser Gun
9 R$
Hitbox Expander
6 R$
UNLOCK Rocket Launcher
4 R$
Fly Config
3 R$
Speed Config
2 R$
Jump Config
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.