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[🍀] Be a Lucky Player

[🍀] Be a Lucky Player

A Roblox experience owned by PlumpGames.

MinigamesENeliminationminigameluck

Description (written by the developer; not a statement by this register)

🍀 Pick a room. Hope it is not the unlucky one. 🎲 Pick a safety item 🚪 Run into a room 💥 Watch one room get wrecked 😈 Get eliminated? Sabotage for coins 🏆 Outlast everyone and claim the trophy UPDATE 3: Three new eliminations to avoid! ⚡ Electric Shock 💥 Wrecking Ball 🌀 Giant Vacuum Cleaner 🎪 Now earn FREE safety items from lobby carnival games! 🎁 🕊️ Wings save you from falling 🪖 Hard Hat saves you from objects 🟢 Force Field saves you from energy So are you LUCKY? Tags: luck, survival, funny, rooms, elimination, disaster, random, safety, party, minigame, aura, coins, winner

Last updated by the developer 14 Aug 2026, 06:21 UTC.

3
playing (measured 14 Aug 2026, 23:00 UTC)
147,766
lifetime visits
38%
liked (144 👍 / 231 👎)
1,922
favourites (13.0 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Earn Double Coins PERMANENTLY
299 R$
Legendary Luck Minimum Aura
99 R$
Epic Luck Minimum Aura
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lucky To Be Here · welcome1,900 · 0.00% win
First W · progression611 · 0.00% win
Saved! · other375 · 0.00% win
Getting Lucky · progression9 · 0.00% win
Safety Pro · progression3 · 0.00% win
Unstoppable Day · progression2 · 0.00% win
Century Club · progression0 · 0.00% win
Fully Maxed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

383938.515 August 2026 — 39 % liked25 August 2026 — 38 % liked4 September 2026 — 39 % liked14 September 2026 — 38 % liked15 August 202614 September 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 09:0738-1
4 Sept 2026, 09:0539+1
25 Aug 2026, 07:3738-1
15 Aug 2026, 07:3739first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.