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[🐟] Build A Farm

[🐟] Build A Farm

A Roblox experience owned by Skanz Company.

TycoonENTycoonSimulatorCozy

Description (written by the developer; not a statement by this register)

🌽 Welcome to Build A Farm! 🌽 Grow your small farm into a huge farming empire! Plant crops, raise animals, unlock new machines, and sell your goods to earn Coins and expand your farm. 🌱 Plant & harvest crops 🐄 Raise animals & collect products 🏭 Process goods with machines 👷 Hire workers to automate your farm 🏗️ Expand your land & unlock upgrades 💰 Sell goods, earn Coins & level up 👍 Like & Favorite for more updates! 🔔 New content coming soon! Tags: Farm, Farming, Tycoon, Simulator, Animals, Build, Life Sim, Cozy

Last updated by the developer 11 Aug 2026, 01:38 UTC.

78
playing (measured 12 Aug 2026, 00:08 UTC)
160,471
lifetime visits
84%
liked (652 👍 / 124 👎)
6,800
favourites (42.4 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:0890first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Workers Limit
499 R$
+30% Coins
349 R$
+25% Xp
349 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome150,554 · 100.0% win
Level 5 · progression63,416 · 67.3% win
Level 10 · progression20,541 · 12.0% win
Level 15 · progression5,438 · 4.0% win
Level 20 · progression1,252 · 0.00% win
Level 25 · progression308 · 0.00% win
Level 30 · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868515 August 2026 — 86 % liked25 August 2026 — 85 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0684no change
14 Oct 2026, 11:0684no change
4 Oct 2026, 11:0584no change
24 Sept 2026, 11:0484no change
14 Sept 2026, 08:3184no change
4 Sept 2026, 08:3184-1
25 Aug 2026, 08:3185-1
15 Aug 2026, 08:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.