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[🐟] Build A Farm

[🐟] Build A Farm

A Roblox experience owned by Skanz Company.

TycoonENTycoonSimulatorCozy

Description (written by the developer; not a statement by this register)

🌽 Welcome to Build A Farm! 🌽 Grow your small farm into a huge farming empire! Plant crops, raise animals, unlock new machines, and sell your goods to earn Coins and expand your farm. 🌱 Plant & harvest crops 🐄 Raise animals & collect products 🏭 Process goods with machines 👷 Hire workers to automate your farm 🏗️ Expand your land & unlock upgrades 💰 Sell goods, earn Coins & level up 👍 Like & Favorite for more updates! 🔔 New content coming soon! Tags: Farm, Farming, Tycoon, Simulator, Animals, Build, Life Sim, Cozy

Last updated by the developer 11 Aug 2026, 01:38 UTC.

78
playing (measured 12 Aug 2026, 00:08 UTC)
160,471
lifetime visits
84%
liked (652 👍 / 124 👎)
6,800
favourites (42.4 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:0890first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Workers Limit
499 R$
+30% Coins
349 R$
+25% Xp
349 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome150,554 · 100.0% win
Level 5 · progression63,416 · 67.3% win
Level 10 · progression20,541 · 12.0% win
Level 15 · progression5,438 · 4.0% win
Level 20 · progression1,252 · 0.00% win
Level 25 · progression308 · 0.00% win
Level 30 · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868515 August 2026 — 86 % liked25 August 2026 — 85 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0684no change
14 Oct 2026, 11:0684no change
4 Oct 2026, 11:0584no change
24 Sept 2026, 11:0484no change
14 Sept 2026, 08:3184no change
4 Sept 2026, 08:3184-1
25 Aug 2026, 08:3185-1
15 Aug 2026, 08:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.