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One Bullet [πŸ”«]

One Bullet [πŸ”«]

A Roblox experience owned by Slime Inc Group.

Social & hangoutENpsychologicalbluffingmultiplayer

Description (written by the developer; not a statement by this register)

πŸ’° TRUST THEM... OR PULL THE TRIGGER. πŸ”« Sit across from another player and decide your fate. Each round, both players secretly choose: 🀝 MERCY or πŸ’₯ FIRE β€’ If both players choose MERCY, the prize grows bigger. β€’ If one player chooses FIRE, the gun may shoot... β€’ If the gun fires, the shooter takes EVERYTHING. β€’ If the gun clicks, the other player wins instead. β€’ If BOTH players choose FIRE, nobody wins. The longer both players trust each other, the bigger the prize becomes... but the more dangerous the gun gets. Can you trust them one more round? 🎭 Bluff your opponents 🧠 Read their intentions πŸ’Έ Risk everything for massive prizes πŸ‘₯ Play with friends or strangers πŸ”₯ Fast-paced psychological showdown Will you show mercy... or pull the trigger?

Last updated by the developer 26 May 2026, 13:10 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
20,305
lifetime visits
74%
liked (14 πŸ‘ / 5 πŸ‘Ž)
557
favourites (27.4 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

X2 Money
9 R$
X2 Wins
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Creator Β· welcome446 Β· 0.00% win
COSMIC CHAIR!!! Β· collection3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.