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Avoid giants for Brainrots

Avoid giants for Brainrots

A Roblox experience owned by Avoiding 9-5 Job.

ObbyENavoidancebase-buildingincremental

Description (written by the developer; not a statement by this register)

Welcome to Avoid Giants for Brainrots! ❤︎ Avoid giants and get a brainrot 🚨 Put the brainrot in your base to generate money! 💲 Upgrade your base and your stats 💪 Buy Keys 🗝️ Get better brainrots! 🕒 5 Different Zones with different Mechanics! -Giant Corridor (Initial) -Chef Kitchen -Giant Piano -Ant Garden -Sammy Room Like the game! 🤩

Last updated by the developer 9 Aug 2026, 21:34 UTC.

0
playing (measured 11 Aug 2026, 13:34 UTC)
29,717
lifetime visits
61%
liked (23 👍 / 15 👎)
273
favourites (9.2 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MariachiCorazoni Limited Edition
199 R$
x2 Money
199 R$
VIP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Get a brainrot · other7,523 · 100.0% win
Epic Purple · other1,698 · 0.00% win
Legendary! · other414 · 0.00% win
Divine Guy · other19 · 0.00% win
Can I tell you a secret? · secret15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58646116 August 2026 — 62 % liked26 August 2026 — 63 % liked5 September 2026 — 64 % liked15 September 2026 — 58 % liked25 September 2026 — 59 % liked14 November 2026 — 61 % liked16 August 202614 November 2026
6 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 07:1561+2
25 Sept 2026, 06:0059+1
15 Sept 2026, 04:3858-6
5 Sept 2026, 04:3864+1
26 Aug 2026, 04:3763+1
16 Aug 2026, 04:3762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.