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[PRESTIGE!] AFK to get XP! [RNG]

[PRESTIGE!] AFK to get XP! [RNG]

A Roblox experience owned by Seratonin! Studios.

TycoonENincrementalRNGAFK

Description (written by the developer; not a statement by this register)

The objective is simple, gain XP, level up, get stardust, roll auras, and get upgrades! -- This game at it's core is an incremental, featuring multiple ways to further your progression speed. All gamepasses are one time purchases unless stated and may lead to an advantage against other players. Please join our community server for information on new updates, changes, and plans for the game! Macros and Autoclickers are allowed, but we have a strict stance against exploiting. Game Version: 2.0.0 Game development started on May 17th, 2026. THIS GAME IS IN BETA!

Last updated by the developer 14 Aug 2026, 20:45 UTC.

0
playing (measured 18 Aug 2026, 17:36 UTC)
1,501
lifetime visits
61%
liked (11 👍 / 7 👎)
4
favourites (2.7 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Trinity Aura
499 R$
2x Luck!
299 R$
Orion Aura
199 R$
2x Roll Speed
199 R$
Double Stardust
159 R$
Auto Upgrades
119 R$
2x XP
119 R$
Nora Aura
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to AFK to get XP! · welcome154 · 0.00% win
Level 10 · progression77 · 0.00% win
Level 50 · progression40 · 0.00% win
Level 250 · progression23 · 0.00% win
Level 500 · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.