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Super Pets RNG

Super Pets RNG

A Roblox experience owned by Simply Fun - Games.

SimulatorENRNG mechanicsPet collectionIdle/AFK gameplay

Description (written by the developer; not a statement by this register)

Join the Group & Like the game for a luck boost in game! https://www.roblox.com/communities/162681501/Simply-Fun-Games#!/about LIKE 👍 the game if you want me to do an admin abuse 🤔 ADMIN ABUSE TODAY AFK Allowed ✅ 🐶Roll for rare pets! ⚔️Battle with those pets! 🌋Unlock new areas to unlock rarer pets! ✨Rebirth for 2x🍀Luck every rebirth!

Last updated by the developer 6 Jul 2026, 21:56 UTC.

0
playing (measured 11 Aug 2026, 08:32 UTC)
79,919
lifetime visits
85%
liked (444 👍 / 77 👎)
482
favourites (6.0 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
499 R$
VIP
399 R$
Fast Rolls
199 R$
More Loot
149 R$
Auto Collect
99 R$
+1 Pet Equip
99 R$
Additional Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Super Pets RNG - Thanks for Playing! · welcome42,809 · 100.0% win
Autumn - Biome 2 · progression21,624 · 0.00% win
Jungle - Biome 3 · progression15,718 · 0.00% win
Desert - Biome 4 · progression12,747 · 0.00% win
Frost - Biome 5 · progression10,635 · 0.00% win
Cherry - Biome 6 · progression8,482 · 0.00% win
Wastelands - Biome 7 · progression6,373 · 0.00% win
Frost - Biome 8 · progression4,099 · 0.00% win
Mushroom - Biome 9 · progression2,741 · 0.00% win
Emerald - Biome 10 · progression2,010 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:3285no change
15 Aug 2026, 13:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.