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[UPD!] Tap for Pirates

[UPD!] Tap for Pirates

A Roblox experience owned by HaruWorld Studio.

SimulatorENpirateclickersimulator

Description (written by the developer; not a statement by this register)

🕛 EARNS CASH OFFLINE! 🕛 ⚓ Do YOU have what it takes to become the most WANTED pirate on the seas? 🖱️ TAP to plunder Cash! 👥 BUY CREW to plunder for you! 📦 OPEN CHESTS for a chance at an ULTRA-RARE SECRET — the whole world will hear! 🔄 REBIRTH for INSANE multipliers! ✨ PRESTIGE for game-changing BOOSTS! 🌟 RISE TO INFAMY: 🎚️ Every crewmate earns their own Wanted Poster and Bounty! 🔥 Climb the bounty levels to unlock epic auras! 🎁 Join the group and like the game for 💎1,000 daily gems! ⭐ Favorite and Follow for updates! Tags: Pirate, Tap, Clicker, Simulator, Tycoon, Anime, Bounty, Crew, Fun

Last updated by the developer 4 Aug 2026, 07:56 UTC.

0
playing (measured 11 Aug 2026, 01:33 UTC)
34,246
lifetime visits
89%
liked (250 👍 / 30 👎)
1,562
favourites (45.6 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Hunter
399 R$
Instant Chests
160 R$
x2 Keys
139 R$
Auto Rebirth
129 R$
Infinite Rebirths
99 R$
x2 Cash
99 R$
Fast Open
35 R$
Auto Collect
29 R$
Run Faster
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.516 August 2026 — 90 % liked26 August 2026 — 90 % liked5 September 2026 — 89 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:0589-1
26 Aug 2026, 03:0490no change
16 Aug 2026, 03:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.