Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Modepeople (>:()

Modepeople (>:()

A Roblox experience owned by the baconforreals20 group.

AdventureENmazeescapesurvival

Description (written by the developer; not a statement by this register)

modeslop but with people credits to pm 6:06, modespice or any games made by the same developer the game isnt finished (in beta) expect unfinished doohickey, bugs and a random spike in difficulty updates will take long mainly because of the lack in developers (2 people) tags: maze, winning smile, escape, survival, grace, tons of chases, modeslop, run, grow a garden, lets grow a garden, steal a brainrot, hehehehaw, modepeople,modepeople, geometry

Last updated by the developer 13 Sept 2026, 06:17 UTC.

0
playing (measured 14 Sept 2026, 02:38 UTC)
2,097
lifetime visits
63%
liked (10 👍 / 6 👎)
31
favourites (14.8 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

save modepeople from being restricted
1,429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

amused · progression57 · 0.00% win
joyous · progression46 · 40.0% win
fish · other44 · 40.0% win
???????????? · other26 · 40.0% win
potato winner · other24 · 80.0% win
the weather · other11 · 0.00% win
Beta Ring 0 Badge · other7 · 0.00% win
Secret 1 · secret0 · 0.00% win
YOU AND I AT THE EVENT bacORIZON · progression0 · 0.00% win
secret maligi level · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.