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[300+πŸŽ€] PolyDollie's Matching Wii Mii Outfits 🐻

[300+πŸŽ€] PolyDollie's Matching Wii Mii Outfits 🐻

A Roblox experience owned by PolyDollie.

RoleplayENoutfit shoplow polywii mii

Description (written by the developer; not a statement by this register)

Welcome to PolyDollie's Matching Wii Mii Outfits πŸŽ€ Low Poly Wii Mii Outfits πŸŽ€ 300+ Solo and Matching Outfits πŸŽ€ Try on and buy any items! πŸŽ€ Cutecore, Wii Mii and Low Poly outfits available! πŸŽ€ Any purchases made ingame will be available in your Roblox inventory and can be used in all games! credits to @dolisera for partaking in the creation of this game! tags: Girl outfits, catalog, outfit shop, catalog avatar, Aesthetic, y2k, cute, hangout, hair combo, headless fits, , r6, r6 outfits, matching outfits, outfit ideas, catalog, outfit loader, fits, matching outfits, try on, outfits, matching, hair, matching Outfit Ideas, tt, catalog editor, outfits, hairstyle, homestore try on, outfit shop , outfit store , outfit ideas , steal outfits , preppy, cutercore, summer, mall, homestore, Hair Combos, Softie, Kawaii,low poly, mii wii, wii mii

Last updated by the developer 31 Jul 2026, 12:31 UTC.

5
playing (measured 10 Aug 2026, 19:05 UTC)
110,347
lifetime visits
93%
liked (506 πŸ‘ / 38 πŸ‘Ž)
23,481
favourites (212.8 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:059first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

β™‘ κ’° welcome! Β· welcome183,342 Β· 100.0% win
β™‘ κ’° meet the owner! Β· other15 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.515 August 2026 β€” 93 % liked25 August 2026 β€” 93 % liked4 September 2026 β€” 94 % liked14 September 2026 β€” 93 % liked24 September 2026 β€” 93 % liked4 October 2026 β€” 93 % liked14 October 2026 β€” 93 % liked24 October 2026 β€” 93 % liked3 November 2026 β€” 93 % liked15 August 20263 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 15:0393no change
24 Oct 2026, 15:0293no change
14 Oct 2026, 15:0193no change
4 Oct 2026, 15:0093no change
24 Sept 2026, 14:5393no change
14 Sept 2026, 11:4993-1
4 Sept 2026, 11:4794+1
25 Aug 2026, 11:0593no change
15 Aug 2026, 11:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.