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Would You Rather: Funny Avatar Tower 💖

Would You Rather: Funny Avatar Tower 💖

A Roblox experience owned by RoKraft.

RoleplayENavatar customizationtower defenserandomized choices

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Funny Avatar Tower! 😂 Choose between two doors every stage and build the most CURSED avatar possible 💀 Some choices make you look amazing… others will completely ruin your character 😭 Unlock crazy combinations: 🎩 funny hats 👕 weird outfits 👀 cursed faces 🦶 goofy accessories 🤡 troll items & more Every run is different with MILLIONS of chaotic avatar combinations 🎲 Can you survive the tower and create the funniest avatar at the top? 😆 Compare your final look with friends and see who got the most cursed style 👍 Like the game + join the group for extra perks

Last updated by the developer 28 Jul 2026, 20:15 UTC.

87
playing (measured 10 Aug 2026, 16:46 UTC)
1,412,734
lifetime visits
55%
liked (500 👍 / 407 👎)
3,051
favourites (2.2 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4651first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
499 R$
Admin
199 R$
Laser Gun
199 R$
Flying Cloud
149 R$
Flying Carpet
149 R$
VIP
99 R$
Fusion Coil
49 R$
Invisibility Cloak
39 R$
Rainbow Slap
39 R$
Gravity Coil
29 R$
Giant Slap
19 R$
Grapple Hook
19 R$
Speed Coil
19 R$
Triple Jump
14 R$
Double Jump
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👋 · welcome17,615 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0655no change
14 Aug 2026, 13:0555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.