Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[PETS] Helicopter Prank 🚁

[PETS] Helicopter Prank 🚁

A Roblox experience owned by 67 Helicopter.

SimulatorENphysics-based interactionincremental progressionsocial prank

Description (written by the developer; not a statement by this register)

Grab them. Spin them. Collect them all! 🎯 HOW TO PLAY 🍎 Collect falling weights to grow your Power πŸ’ͺ Higher Power = bigger NPCs you can grab πŸ”₯ Time your click at the perfect zone for a critical throw πŸ’Έ Spend your cash on upgrades, then rebirth for permanent multipliers ⚠️ EARLY-DEVELOPMENT. bugs may occur, please report them. ❀️ Like + favorite if you're having fun β€” it really helps the game grow. tags: Helicopter, Helicopter Simulator, Spin, Helicopter Prank, Prank, Trend, Joke, Helikopter, Throw, Throw a friend, Spin Prank, Incremental, Simulator, Spinning

Last updated by the developer 1 Jun 2026, 19:00 UTC.

0
playing (measured 16 Aug 2026, 05:00 UTC)
11,919
lifetime visits
94%
liked (98 πŸ‘ / 6 πŸ‘Ž)
59
favourites (5.0 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Cash
199 R$
6 Pets Equipped
199 R$
VIP
149 R$
2x Speed
99 R$
Infinite Stamina
49 R$
Starter Pack
39 R$
Bigger Backpack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome9,557 Β· 0.00% win
You Rebirthed! Β· progression90 Β· 0.00% win
Galaxy??? Β· other15 Β· 0.00% win
Gold??? Β· collection4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.