Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Update] Survive the Virus🦠

[Update] Survive the Virus🦠

A Roblox experience owned by Foulrebirth's games.

SurvivalENwave-based survivalzombie apocalypseupgrade progression

Description (written by the developer; not a statement by this register)

🦠 Virus SURVIVAL ⚠️ Fight through endless waves of crazy enemies, earn HantaCoins, level up, and unlock stronger gear to survive longer each round. Team up with friends or take on the chaos solo— but be careful, and don't let the Infection fully take over... ⚔️ Wave-based survival 💰 Earn HantaCoins ⬆️ Level up + unlock upgrades 👥 Play with friends 🔥 Tougher enemies every minute How long can YOU survive the outbreak? SHUTDOWN = UPDATE Inspired by The Flesh Virus

Last updated by the developer 10 Jul 2026, 21:14 UTC.

0
playing (measured 23 Aug 2026, 12:35 UTC)
5,986
lifetime visits
67%
liked (18 👍 / 9 👎)
19
favourites (3.2 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pay the bills!
1,429 R$
idk commision
600 R$
payout
500 R$
2x Coins
300 R$
payout
250 R$
2x XP
99 R$
Starter Pack!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,095 · 0.00% win
Novice Survivor · progression202 · 0.00% win
Big Bucks · other168 · 0.00% win
Strangely Addicted · other14 · 0.00% win
Rags to Riches · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.