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[🔥MAX] Aura Phonk Edit Tower🎵

[🔥MAX] Aura Phonk Edit Tower🎵

A Roblox experience owned by BLAZE TOWER.

ObbyENPhonk MusicMeme/Sigma CultureTower Climb

Description (written by the developer; not a statement by this register)

GET MAXXXXX AURA 🔥 ⚡ SLAP PLAYERS TO PLAY EDITS 🎵 Phonk Music & Edits 💎 Unlock Legendary AURAS! 🏆 Reach the Top & Max Your AURA 😈 Become The Main Character 👍 Like & ⭐ Favourite The GAME! 🏷️ Tags: Aura Tower, Aura Obby, Edit Tower, Phonk Tower, Aura Farm, Aura Simulator, Main Character, Sigma, Sigma Tower, Brainrot, Meme Tower, Viral Edit, Aura Race, Easy Obby, Fun Obby, Tower Climb, Obby Challenge, Tower Game, Funny Game, Aura Battle, Aura Upgrade, Phonk Edit, TikTok Edit, Shorts Edit, Aura King, Aura God, Roblox Aura, Cool Effects, Free Aura, Rainbow Aura, Tower Run, Parkour, Fun Tower, Viral Tower, Trending Game, Meme Game, Funny Obby

Last updated by the developer 2 Jul 2026, 22:12 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
45,303
lifetime visits
78%
liked (759 👍 / 209 👎)
418,727
favourites (9242.8 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Aura
749 R$
[LIMITED] Phonk Slap
329 R$
Halloween Slap
329 R$
LASER GUN
239 R$
HD ADMIN
239 R$
Cozmic Aura
239 R$
Demon Slap
239 R$
SKIP TIME
179 R$
FLYING CARPET [PERMANENT}
79 R$
Admin Aura
79 R$
Skip Time
29 R$
AURA GLOVE
29 R$
RAINBOW GLOVE [PERMANENT]
29 R$
AURA X5
25 R$
5X JUMP
24 R$
GRAPPLE
19 R$
AURA X4
14 R$
AURA X3
9 R$
Starter Pack
9 R$
3X JUMP
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOINED THE GAME! · welcome2,221,629 · 100.0% win
SLAP SOMEONE · other1,844,457 · 100.0% win
PLAY A EDIT! · other155,715 · 16.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78848115 August 2026 — 83 % liked4 September 2026 — 84 % liked14 September 2026 — 83 % liked25 September 2026 — 81 % liked5 October 2026 — 79 % liked15 October 2026 — 78 % liked25 October 2026 — 78 % liked15 August 202625 October 2026
7 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:4778no change
15 Oct 2026, 00:3778-1
5 Oct 2026, 00:3679-2
25 Sept 2026, 00:3581-2
14 Sept 2026, 20:5083-1
4 Sept 2026, 20:4984+1
15 Aug 2026, 20:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.