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Giga Obby 🌟 1001 Stages!

Giga Obby 🌟 1001 Stages!

A Roblox experience owned by Little Vienna Games.

ObbyENtroll mechanicsparkourmultiplayer

Description (written by the developer; not a statement by this register)

Giga Obby 🌟 1001 Stages! Can you beat all 1001 stages? Climb the obby and TROLL everyone else trying to climb it too. Use fling, freeze, explode, banana peel, jumpscare and more to knock other players off. Careful, they can troll you back! 🧗 1001 obby stages 😈 Troll and trap other players 🎟️ Skip stages you get stuck on 🔁 Rebirth for boosts 🐾 Pets, trails and emotes 🎡 Spin wheel and daily rewards ❤️ Like and favorite for more stages! 👉 Join Little Vienna Games for a reward! Tags: obby, troll obby, troll, parkour, obstacle course, platformer, hard obby, trolling, prank, funny, rage quit, speedrun, 1001 stages, checkpoint, fling, freeze, jumpscare, banana, rebirth, pets, trails, emotes, spin wheel, daily rewards, multiplayer

Last updated by the developer 4 Aug 2026, 14:02 UTC.

0
playing (measured 11 Aug 2026, 09:21 UTC)
30,780
lifetime visits
63%
liked (15 👍 / 9 👎)
1,205
favourites (39.1 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet [🌈 RAINBOW]
749 R$
Cloud
399 R$
Jetpack
299 R$
Easy Mode
249 R$
Octuple Jump (x8)
229 R$
Banana Peel Tool
209 R$
Super Coil
199 R$
Quadruple Jump (x4)
189 R$
Double Jump (x2)
149 R$
Speed Coil
109 R$
Slap
99 R$
VIP PASS
89 R$
Sprint
79 R$
Trap Vision
49 R$
Bloxy Cola
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27,291 · 100.0% win
First Step · welcome24,436 · 100.0% win
25 Stages · progression4,446 · 63.8% win
Back For More · other3,698 · 17.4% win
50 Stages · progression1,311 · 23.2% win
75 Stages · progression505 · 5.8% win
100 Stages · progression226 · 5.8% win
125 Stages · progression134 · 5.8% win
150 Stages · progression88 · 0.00% win
175 Stages · progression58 · 0.00% win
200 Stages · progression49 · 5.8% win
225 Stages · progression39 · 11.6% win
250 Stages · progression34 · 11.6% win
275 Stages · progression32 · 11.6% win
300 Stages · progression31 · 17.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606361.516 August 2026 — 60 % liked5 September 2026 — 62 % liked25 September 2026 — 61 % liked15 October 2026 — 63 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:3063+2
25 Sept 2026, 05:2361-1
5 Sept 2026, 04:1562+2
16 Aug 2026, 04:0760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.