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[ALPHA] ZCK Foundation Headquarters

[ALPHA] ZCK Foundation Headquarters

A Roblox experience owned by Z.C.K. Foundation.

HorrorENSCP FoundationHorrorLiminal Spaces

Description (written by the developer; not a statement by this register)

Z.C.K. FOUNDATION HEADQUARTERS [ALPHA] Note: This game is still in development, with no running data saves. As of now it's a showcase of a couple things until we complete GUIs, PlayerData, and more worlds. Chapter 5: "Crimson Horizon" Founded in 1915, the ZCK Foundation has been in secret operation for the past century researching universal hazards and threats. The Headquarters is a hub for members to complete missions, and take on millions of paths to bizarre realities across the universe. The ZCK Foundation community server is where you'll get the most news and info about our game, updates, and other kinds of content. We highly recommend joining it. - Press T to access the ZCK Terminal - Emotes Panel soon https://www.roblox.com/communities/13785393/Z-C-K-Foundation#!/about Tags: SCP, Backrooms, Research, Space, Dreamcore, Weirdcore, Combat, Facility, Liminal Spaces, Liminality, Liminal, Foundation, Horror

Last updated by the developer 11 Aug 2026, 01:36 UTC.

0
playing (measured 11 Aug 2026, 22:06 UTC)
192
lifetime visits
100%
liked (7 👍 / 0 👎)
32
favourites (166.7 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ALPHA Tester · other44 · 100.0% win
Welcome to the Foundation · welcome18 · 100.0% win
Intercom Success · welcome1 · 0.00% win
BETA Player · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.