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|SOR| State of Readiness - Military RP

|SOR| State of Readiness - Military RP

A Roblox experience owned by |SOR| State of Readiness.

RoleplayENmilitary roleplayUS Armed Forcesteamwork strategy

Description (written by the developer; not a statement by this register)

Welcome to State of Readiness, a bold new satellite project from the creators at Gizmotronic Studios. Step into a fully immersive military roleplay experience where discipline, teamwork, and strategy define your path. Built around the core branches of the United States Armed Forces—the Navy, Army, Air Force, and Marine Corps, this game offers players the chance to train, operate, and rise through the ranks in a dynamic, structured environment. Inspired by some of the most engaging military experiences on Roblox, including our previous project |RAF| Ready. Aim. Fire., State of Readiness takes everything to the next level with expanded systems, deeper roleplay opportunities, and a stronger sense of realism and progression. Whether you're coordinating operations, participating in training exercises, or leading your unit to success, every decision matters.

Last updated by the developer 10 Aug 2026, 19:22 UTC.

17
playing (measured 10 Aug 2026, 22:00 UTC)
273,362
lifetime visits
68%
liked (313 👍 / 146 👎)
1,390
favourites (5.1 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

|SOR| Infinite EXP Pass
7,500 R$
|SOR| Very Important Player Pass
1,000 R$
|SOR| Air Force - 1st Fighter Wing
750 R$
|SOR| Special Forces Sector
500 R$
|SOR| Verified Badge Award
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

|SOR| Enlisted Personnel · other175,344 · 100.0% win
|SOR| General Personnel · other689 · 1.4% win
|SOR| Commissioned Personnel · other210 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.515 August 2026 — 67 % liked25 August 2026 — 68 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0468no change
25 Aug 2026, 02:4868+1
15 Aug 2026, 02:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.