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[SOON] Throw a Artful Plushie Simulator

[SOON] Throw a Artful Plushie Simulator

A Roblox experience owned by Collaberito Games.

OtherENjoke gameplushiesimulator

Description (written by the developer; not a statement by this register)

Throw a Artful Plushie for absolutely no reason. This game took me 7 days to make and was just a joke lol. Some of these plushies were from some of the community! they are so funny lol Update Log: ?/??/26 Info Soon... VIP: 2 robux (price may vary in future) (things are subject to change in future! so dont expect anything final!)

Last updated by the developer 13 Aug 2026, 22:23 UTC.

0
playing (measured 13 Aug 2026, 23:15 UTC)
385
lifetime visits
100%
liked (10 👍 / 0 👎)
17
favourites (44.2 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

bro you destroy my 365.25 day hard work cement >:( · collection77 · 100.0% win
bananaful plushie! · collection40 · 0.00% win
MILESTONE · progression36 · 0.00% win
noliful · other31 · 0.00% win
Milestone II · progression17 · 0.00% win
Milestone III · progression8 · 0.00% win
Milestone IV · progression8 · 0.00% win
you found my tape · secret8 · 0.00% win
Killdroid Plushie Unlocked! · collection7 · 0.00% win
dummyrig · other3 · 0.00% win
4th of July · other2 · 0.00% win
Artful Plushie! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 100 % liked21 August 202611 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 07:51100no change
1 Sept 2026, 02:37100no change
21 Aug 2026, 20:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.