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[📸] CLAIRE CLUB

[📸] CLAIRE CLUB

A Roblox experience owned by CLAIRE STUDIO.

Social & hangoutENmusic hangoutbreakbeatphoto spots

Description (written by the developer; not a statement by this register)

🎧 CLAIRE CLUB – THE ULTIMATE BREAKBEAT & SLOW VIBE HANGOUT! 🎧 Looking for the ultimate hangout spot? Look no further! CLAIRE CLUB is here with a simple yet cozy vibe, perfect for vibing with your friends! 🕶️ 🔊 MUSIC VIBES: Non-stop Breakbeat 🔊Local Vibes: Enjoy local favorites and Dangdut tracks, remixed with that signature breakbeat energy. 🔊Chill Mode: Need a break from the heavy beats? including Slow Western & Indo hits to keep the atmosphere chill and relaxed. 🔊Titan Lovers: Special for our Ava Titan —we’ve added your favorite "titdan" tracks to the playlist! 📸 : -COOL FEATURES:Aesthetic Photo Spots: Tons of cool corners to fill up your photo gallery! -Cinematic Camera:This feature is active whenever an Admin is on standby in the server! 🚫 NO LASER SPAM! 🚫Be respectful. Laser abusers = Instant Kick. #CLAIRECLUB #Breakbeat #SlowBarat#RobloxMusic#RobloxClub#ChillVibes

Last updated by the developer 11 Aug 2026, 13:18 UTC.

0
playing (measured 11 Aug 2026, 13:46 UTC)
10,641
lifetime visits
90%
liked (83 👍 / 9 👎)
64
favourites (6.0 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:467first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LOGO CLAIRE.png · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked27 August 2026 — 90 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3290no change
17 Aug 2026, 09:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.