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Sugar, Sugar!

Sugar, Sugar!

A Roblox experience owned by The Woods Company.

PuzzleENpuzzlegravityline-drawing

Sugar, Sugar! is a puzzle experience created on 2026-05-19. It has recorded 1,955,041 lifetime visits and 17,475 favorites. Currently, four users are playing. The experience holds a 71% like percentage. It is categorized under the puzzle genre. The description notes gameplay involving drawing lines to guide sugar into cups.

Description (written by the developer; not a statement by this register)

[🍬] Sugar, Sugar! Draw lines to guide falling sugar into the cups. Simple at first, then the colors split, the cups multiply, and gravity has other plans. Inspired by Bart Bonte's Sugar, Sugar. Developed By: Mister_Secretary [Owner] CalebRedux [Aura] Dempsey [Artist] AisarRedux [Leech] Stormsblades [British Gal] Tsuko [21 Questions]

Last updated by the developer 23 Jun 2026, 19:43 UTC.

4
playing (measured 10 Aug 2026, 14:16 UTC)
1,955,041
lifetime visits
71%
liked (3,697 👍 / 1,538 👎)
17,471
favourites (8.9 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Hints
129 R$
Creator Plus
99 R$
Sugar Rush
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sweet Tooth · other1,110,107 · 0.00% win
5 Cups Filled · collection419,339 · 0.00% win
25 Cups Filled · collection50,157 · 0.00% win
Sugar Artist · other14,430 · 0.00% win
Sweet Sensation · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2371no change
24 Aug 2026, 09:4771no change
14 Aug 2026, 09:4671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.