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💎 Dig For Diamonds!

💎 Dig For Diamonds!

A Roblox experience owned by Just Okay Games.

SimulatorENMiningIncrementalSimulator

Description (written by the developer; not a statement by this register)

⚡ Welcome to Dig For Diamonds! ⛏️ ⛏️ Dig deep and uncover rare ores 💵 Sell your ores to stack cash ⚒️ Upgrade your pickaxes and mine faster ⏫ Boost your multiplier to earn even more 💎 Unlock cooler pickaxes as you progress 📢 Flex your wealth for the whole server to see 📈 Rise through the ranks of the best and become #1 👍 Be sure to like and favourite the game! 🔑 Tags: Mining, Mine, Diamonds, Gold, Quarry, Coal, Iron, Stone, Dirt Cave, Relaxing, Simulator, Incremental, Satisfying

Last updated by the developer 1 Aug 2026, 07:07 UTC.

0
playing (measured 11 Aug 2026, 23:05 UTC)
68,840
lifetime visits
77%
liked (49 👍 / 15 👎)
192
favourites (2.8 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Storage
799 R$
X2 Mining Speed
299 R$
X2 Cash
299 R$
X2 Reach
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played 💎 [My Mine] · welcome33,072 · 100.0% win
1M Cash · collection2,668 · 26.9% win
Discovered Fossil Ore · collection2,324 · 27.6% win
1B Cash · other867 · 5.7% win
1T cash · other70 · 0.20% win
1QD Cash · other2 · 0.00% win
1QN Cash · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 77 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:2277no change
25 Aug 2026, 15:0477no change
15 Aug 2026, 14:4877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.