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To The Skies

To The Skies

A Roblox experience owned by BluMann Studios.

AdventureENparkourclimbingobstacle course

Description (written by the developer; not a statement by this register)

How far can you go without falling or dying in a world where jumping is disabled for you. Your only way to the top is a ladder given to you. 🪜 🧗 HOW TO PLAY: - Place, climb, and carry your ladder through difficult structures. - Score temporary respawns. - Use your ladder as a minecart to traverse through chasms! - Discover new areas, ladders and achievements as you journey your way to the top! - Have fun! Do you have the skills and patience to conquer the heights? Inspired by STEEP STEPS ⚠️ IMPORTANT NOTE: Expect a lot of bugs! This game is not fully finalized so some issues may go unnoticed.

Last updated by the developer 2 Sept 2026, 07:07 UTC.

10
playing (measured 3 Sept 2026, 04:45 UTC)
14,314
lifetime visits
73%
liked (97 👍 / 36 👎)
623
favourites (43.5 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 04:4511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox Ladder
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome24,846 · 0.00% win
Nebula - 150m · progression2,902 · 0.00% win
Golden Grasslands - 300m · progression984 · 0.00% win
Stayed Longer Than Necessary · other435 · 0.00% win
Crimson Plains - 450m · progression298 · 0.00% win
What Is Your Obsession With Lava...? · other178 · 0.00% win
30th Life Cycle · progression84 · 0.00% win
Put To Rest · collection8 · 0.00% win
The Lost Traveler · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.53 September 2026 — 70 % liked13 September 2026 — 72 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked3 September 20263 October 2026
4 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 04:4873no change
23 Sept 2026, 04:4773+1
13 Sept 2026, 04:4772+2
3 Sept 2026, 04:4670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.