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Karadeniz, Türkiye

Karadeniz, Türkiye

A Roblox experience owned by Karadeniz, Türkiye.

SimulatorTRdriving simulatorrealismturkish culture

Description (written by the developer; not a statement by this register)

Karadeniz Projesi, gerçekçilik üzerine kurulu açık dünya sürüş simülasyon oyunudur. Karadeniz Project is an open-world driving simulation game built around realism. Kontroller / Controls: G = Korna / G = Horn F = Motor çalıştırma / F = Start Engine B = Emniyet kemeri (Emniyet kemerini çıkartmadan araçtan çıkamazsınız) / B = Seat Belt (You cannot exit the vehicle without unbuckling your seat belt) N = Park Lambaları / N = Parking Lights K = Selektör / K = High Beams J = Sis Lambaları / J = Fog Lights L = Işıklar / L = Headlights Z = Sol Sinyal / Z = Left Turn Signal X = Dörtlü / X = Hazard Lights C = Sol Sinyal / C = Left Turn Signal Tags: Araba Oyun Sürüş Araba Sürme Türk Roleplay Rol Yapma Car Driving Driving Simulator Turkish Karadeniz Charts

Last updated by the developer 11 Aug 2026, 09:00 UTC.

22
playing (measured 11 Aug 2026, 11:35 UTC)
164,239
lifetime visits
73%
liked (457 👍 / 170 👎)
2,497
favourites (15.2 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:3517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Pack
125 R$
Police Pack
120 R$
Luxury Pack
70 R$
Emergency Pack
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707371.515 August 2026 — 72 % liked25 August 2026 — 70 % liked4 September 2026 — 71 % liked14 September 2026 — 71 % liked24 September 2026 — 73 % liked4 October 2026 — 73 % liked14 October 2026 — 73 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:5173no change
14 Oct 2026, 10:5073no change
4 Oct 2026, 10:5073no change
24 Sept 2026, 10:4973+2
14 Sept 2026, 08:1771no change
4 Sept 2026, 08:1571+1
25 Aug 2026, 07:2070-2
15 Aug 2026, 07:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.