Idle Block Game [NEW]
A Roblox experience owned by Broblox Games XXL.
SimulatorENidle clickerlucky blockpet collection
Description (written by the developer; not a statement by this register)
✨Welcome to the Ultimate Idle Experience! ✨ Dive into a 2D idle clicker game where your massive goal is to transform a humble lucky block into the RAREST tier in existence! What begins as a simple clicking experience quickly explodes 💥 into a multi-layered strategy game! Build your empire with automated generators, massive stat upgrades, and a progression-boosting rebirth system! Compete on the leaderboards 🏆 and perfect your idle strategy! 🖱️ FREE Auto-Clicker: Give your fingers a rest - auto-clicking is FREE for EVERYONE! 🐾 120+ Unique Pets: Collect awesome companions with insane modifiers and level them up! 🃏 140 Trading Cards: Crack open card packs and build the ultimate deck! 🌍 Leaderboards: Dominate the Global and Server-wide rankings! Be the best! 🧬 Morphing System: Morph your pets, lucky blocks, and cards into insanely RARE tiers! 🚀 Prestige & Rebirth: Reset your progress to unlock massive, PERMANENT multipliers! Get clicking and start your lucky journey today! 🚀🧊
Last updated by the developer 24 Jul 2026, 07:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.