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Eat Blobs to evolve Brainrot

Eat Blobs to evolve Brainrot

A Roblox experience owned by Star whisper.

TycoonENevolutionbrainrotrebirth

Eat Blobs to evolve Brainrot is a tycoon experience created on 2026-05-19. It has accumulated 2,171,166 lifetime visits and 3,061 favorites. Currently, 52 users are playing. The game holds a 76% like percentage. Players engage in blob consumption and evolution mechanics within this Roblox experience.

Description (written by the developer; not a statement by this register)

Welcome to Eat Blobs to Evolve Brainrot 🌟 Eat blobs to evolve Brainrot ⚔️ Devour players to evolve quickly 🚀 Rebirth for permanent boosts 💸 Use cash to buy cool auras 🏆 Evolve into the strongest Brainrot!

Last updated by the developer 20 Jul 2026, 03:01 UTC.

52
playing (measured 10 Aug 2026, 18:45 UTC)
2,171,166
lifetime visits
74%
liked (898 👍 / 314 👎)
5,009
favourites (2.3 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
Double XP
399 R$
Double Range
299 R$
Double Cash
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Evolution · progression920,014 · 94.9% win
First Devour · other638,244 · 64.0% win
First Rebirth · progression596,327 · 63.7% win
Aura Unlocked · progression416,825 · 45.1% win
Rainbow 67 · collection79,937 · 7.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:5074no change
13 Oct 2026, 11:4874-1
3 Oct 2026, 11:4775no change
23 Sept 2026, 11:4575-1
13 Sept 2026, 11:3876no change
3 Sept 2026, 11:3776no change
24 Aug 2026, 08:5376no change
14 Aug 2026, 08:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.