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UNSC: Military Roleplay [Pre-Pre Alpha]

UNSC: Military Roleplay [Pre-Pre Alpha]

A Roblox experience owned by United Nations Spaсe Cоmmand.

ShooterENHalo IPMilitary SimulationTeam-Based Combat

Description (written by the developer; not a statement by this register)

🛡️ Welcome to UNSC: Military Roleplay 🛡️ ⚠️ PRE-PRE ALPHA ⚠️ ⚠️ Cash will be wiped after this stress test. XP will stay. ⚠️ Thanks for checking the game out! It's still in very early development, so expect bugs, unfinished areas, balancing changes and regular updates. Current Features: • Capture Points • XP & Rank Progression • Cash System • Vehicle Shop • Team-Based Combat Coming Soon: • Finished Buildings • More Vehicles • New Weapons • More Ranks • Missions & Events • Lots more... If you find any bugs or have suggestions, let me know. Your feedback helps improve the game. Interested in running a division or helping develop the game/community? Drop me a message! Tags: Halo, UNSC, Military Roleplay, Halo Roleplay, UNSC Roleplay, Military RP, Marines, FPS, Tactical Shooter, Milsim, PvP, Sci-Fi, Open World, Vehicles, Capture Points, Faction Warfare, Progression, Ranks, XP, War, FPS

Last updated by the developer 13 Aug 2026, 14:51 UTC.

0
playing (measured 13 Aug 2026, 16:18 UTC)
462
lifetime visits
92%
liked (11 👍 / 1 👎)
23
favourites (49.8 per 1k visits)
19 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome10 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.521 August 2026 — 91 % liked21 October 2026 — 92 % liked21 August 202621 October 2026
2 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 06:0292+1
21 Aug 2026, 09:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.