Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Would You Rather: Random Catalog Tower!

Would You Rather: Random Catalog Tower!

A Roblox experience owned by FunTower Games.

RoleplayENtower climboutfit customizationrandomizer

Description (written by the developer; not a statement by this register)

🎮 Would You Rather: Random Catalog Tower! 👋 Climb the tower by picking between two doors at every stage — each choice transforms your outfit! Sometimes you’ll look amazing… sometimes you’ll get totally trolled 🫢 💅 Mix and match hairstyles, clothes, faces, and accessories to craft your perfect look — or end up with the weirdest combo ever. 🎲 With millions of random outfit possibilities, every run feels fresh and unpredictable. Reach the top to reveal your final style and compare it with your friends 😆 👍 Like the game and join the group for exclusive perks!

Last updated by the developer 20 May 2026, 18:21 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
23,116
lifetime visits
42%
liked (10 👍 / 14 👎)
2,918
favourites (126.2 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
199 R$
Rainbow Giant Slap
149 R$
Rainbow Slap
79 R$
Jetpack
39 R$
Magic Carpet!
39 R$
VIP Access
29 R$
Rainbow Unicorn
19 R$
Speed Coil
9 R$
Gravity Coil!
9 R$
[3 ROBUX] BIG SLAP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome18,309 · 0.00% win
WINNER! · other117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.