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FREEZE or OOF! 🚨

FREEZE or OOF! 🚨

A Roblox experience owned by Sorted Rulers.

Social & hangoutENsocial deductionhuntingmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to a game where staying still is the only thing keeping you alive… and one wrong move could get you killed. 🕵️ WATCHER: Hunt down the criminals! 💣 CRIMINAL: Complete tasks while staying still when in the Watchers sight. Don't get caught. 📦 Open crates for new Hammer skins 🔥 Updates weekly! 🚨FREEZE or OOF! is a chaotic multiplayer hunting game where criminals have to avoid the watcher without being caught!

Last updated by the developer 10 Aug 2026, 22:04 UTC.

0
playing (measured 11 Aug 2026, 12:15 UTC)
48,799
lifetime visits
49%
liked (50 👍 / 53 👎)
197
favourites (4.0 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer [ADMIN]
499 R$
👑VIP👑
79 R$
Rainbow Chain
49 R$
2x Money
29 R$
Starter Bundle [CHEAP]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win 👑 · progression17,723 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

49535116 August 2026 — 53 % liked26 August 2026 — 50 % liked5 September 2026 — 49 % liked15 September 2026 — 50 % liked25 September 2026 — 49 % liked5 October 2026 — 49 % liked16 August 20265 October 2026
6 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:2349no change
25 Sept 2026, 04:2349-1
15 Sept 2026, 04:2250+1
5 Sept 2026, 04:2149-1
26 Aug 2026, 04:2150-3
16 Aug 2026, 04:2053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.