Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Enchanted Difficulty Chart 💫

[NEW] Enchanted Difficulty Chart 💫

A Roblox experience owned by Fresh Community.

ObbyENdifficulty chartrandom effectscosmetics

Description (written by the developer; not a statement by this register)

Think you can beat all 100 stages? Not so fast — Random effects will keep you on your toes at every checkpoint! 😈 ⚡ Random effects every stage — High Speed, Invisible, Reverse Controls & more! 🎯 100 stages of pure skill and chaos 🔁 Rebirth for exclusive cosmetics 👑 Halos & Trails to flex on everyone 📨 Invite friends for free rewards 👥 Join the group for bonus goodies 🏆 Global leaderboards — prove you're the best Good luck. You'll need it. 😏

Last updated by the developer 7 Aug 2026, 06:25 UTC.

28
playing (measured 10 Aug 2026, 19:32 UTC)
72,942
lifetime visits
61%
liked (223 👍 / 145 👎)
481
favourites (6.6 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
49 R$
Hyper Laser
29 R$
Speed Coil!
24 R$
Slap Hand
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome62,997 · 0.00% win
Stage 10! · progression52,500 · 0.00% win
Stage 20! · progression44,601 · 0.00% win
Stage 30! · progression36,518 · 0.00% win
Stage 40! · progression28,898 · 0.00% win
Stage 50! · progression21,584 · 0.00% win
Stage 60! · progression16,359 · 0.00% win
Stage 70! · progression8,841 · 0.00% win
Stage 80! · progression6,602 · 0.00% win
Rebirth! · progression5,635 · 0.00% win
Stage 90! · progression4,547 · 0.00% win
Stage 100! · progression2,782 · 0.00% win
Never say never! · other1,188 · 0.00% win
Is that Rui? · other982 · 0.00% win
Reroll! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked4 September 2026 — 61 % liked14 September 2026 — 61 % liked14 October 2026 — 61 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:3861no change
14 Oct 2026, 19:3161no change
14 Sept 2026, 17:0861no change
4 Sept 2026, 17:0861no change
25 Aug 2026, 17:0761no change
15 Aug 2026, 17:0761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.