[NEW] Enchanted Difficulty Chart 💫
A Roblox experience owned by Fresh Community.
ObbyENdifficulty chartrandom effectscosmetics
Description (written by the developer; not a statement by this register)
Think you can beat all 100 stages? Not so fast — Random effects will keep you on your toes at every checkpoint! 😈 ⚡ Random effects every stage — High Speed, Invisible, Reverse Controls & more! 🎯 100 stages of pure skill and chaos 🔁 Rebirth for exclusive cosmetics 👑 Halos & Trails to flex on everyone 📨 Invite friends for free rewards 👥 Join the group for bonus goodies 🏆 Global leaderboards — prove you're the best Good luck. You'll need it. 😏
Last updated by the developer 7 Aug 2026, 06:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:32 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 17:07 | 61 | no change |
| 15 Aug 2026, 17:07 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.