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[NEW] Enchanted Difficulty Chart 💫

[NEW] Enchanted Difficulty Chart 💫

A Roblox experience owned by Fresh Community.

ObbyENdifficulty chartrandom effectscosmetics

Description (written by the developer; not a statement by this register)

Think you can beat all 100 stages? Not so fast — Random effects will keep you on your toes at every checkpoint! 😈 ⚡ Random effects every stage — High Speed, Invisible, Reverse Controls & more! 🎯 100 stages of pure skill and chaos 🔁 Rebirth for exclusive cosmetics 👑 Halos & Trails to flex on everyone 📨 Invite friends for free rewards 👥 Join the group for bonus goodies 🏆 Global leaderboards — prove you're the best Good luck. You'll need it. 😏

Last updated by the developer 7 Aug 2026, 06:25 UTC.

28
playing (measured 10 Aug 2026, 19:32 UTC)
72,942
lifetime visits
61%
liked (220 👍 / 142 👎)
469
favourites (6.4 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
49 R$
Hyper Laser
29 R$
Speed Coil!
24 R$
Slap Hand
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome61,430 · 100.0% win
Stage 10! · progression51,272 · 100.0% win
Stage 20! · progression43,589 · 100.0% win
Stage 30! · progression35,681 · 100.0% win
Stage 40! · progression28,236 · 85.7% win
Stage 50! · progression21,069 · 69.0% win
Stage 60! · progression15,967 · 51.5% win
Stage 70! · progression8,618 · 27.4% win
Stage 80! · progression6,427 · 21.9% win
Rebirth! · progression5,481 · 20.8% win
Stage 90! · progression4,431 · 17.5% win
Stage 100! · progression2,727 · 7.7% win
Never say never! · other1,182 · 0.00% win
Is that Rui? · other976 · 0.00% win
Reroll! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:0761no change
15 Aug 2026, 17:0761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.