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Casual Towers

Casual Towers

A Roblox experience owned by Bottom Tier Studios.

ObbyENparkourrelaxingpastel aesthetic

Description (written by the developer; not a statement by this register)

Having a hard, stressful day? Take a break at Casual Towers, enjoy some easy relaxing fun parkour and rid yourself of that unwanted stress! ☺️🧘 🧡 || Be surrounded by the warm themes of the Towers. 🎶 || Listen to chill lofi music in the background. 🎖️ || Earn badges while you play the game. 🗼 || Multiple towers (More towers soon). Please make sure to join our group to show your support for this game! 💌 Roblox Group: https://www.roblox.com/communities/820458351/Bottom-Tier-Studios#!/about Tags: pastel, tower, towers, obby, parkour, relaxing, hangout, chilling, relax, chill, towers of pastel, tower of pastel, colour, colours, colourful, colourful tower. colourful towers. theme, themes, casual, casual tower, casual towers

Last updated by the developer 29 May 2026, 19:48 UTC.

0
playing (measured 6 Sept 2026, 23:00 UTC)
3,909
lifetime visits
53%
liked (10 👍 / 9 👎)
2,972
favourites (760.3 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter+
300 R$
Rainbow Carpet
200 R$
Supporter
100 R$
Gravity Coil
80 R$
Speed Coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Casual Towers! · welcome3,304 · 0.00% win
Sun Tower Beaten! · progression10 · 0.00% win
Moon Tower Beaten! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.