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💅Would You Rather: Baddie Tower

💅Would You Rather: Baddie Tower

A Roblox experience owned by MMH Studio.

RoleplayENwould you rathertower climbsocial roleplay

💅Would You Rather: Baddie Tower is a roleplay experience created on 2026-05-19. The game has accumulated 621,328 lifetime visits and 35,735 favorites. Currently, 4 players are active. The title holds a 60% like percentage. The description invites users to climb a tower and follow updates for rewards.

Description (written by the developer; not a statement by this register)

💅 Welcome to the Would You Rather : Baddie Tower Shutdown = UPDATE , Like for more rewards! 👍 Can you climb the tower to the top? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 8 Jun 2026, 15:49 UTC.

4
playing (measured 10 Aug 2026, 15:02 UTC)
621,328
lifetime visits
60%
liked (292 👍 / 196 👎)
36,390
favourites (58.6 per 1k visits)
19 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
99 R$
Laser Gun
49 R$
Flying Carpet
19 R$
Fusion Coil
4 R$
Grapple Hook
3 R$
Cloud
2 R$
VIP
1 R$
Speed Coil
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome446,509 · 100.0% win
Finish ! · progression13,562 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 60 % liked3 October 2026 — 60 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 22:4560no change
13 Sept 2026, 21:3260no change
3 Sept 2026, 21:2060no change
24 Aug 2026, 19:5160no change
14 Aug 2026, 19:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.