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[CHAOS] The Endless Night with Fredbear🍕

[CHAOS] The Endless Night with Fredbear🍕

A Roblox experience owned by TypicGames Studios.

HorrorENFNAFHorrorSurvival

[CHAOS] The Endless Night with Fredbear🍕 is a horror experience on Roblox, created in 2026, with over 9 million lifetime visits. It records 99 playing now, a like rating of 82%, 38,449 favourites.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game is in BETA (expect bugs and frequent updates)! 👍 Like the game and join the group to unlock +750 FazCoins in-game! https://www.roblox.com/communities/404727187/TGS You wake up trapped inside a forgotten pizzeria… but you are NOT alone. Can you survive a forgotten pizzeria where the rules change constantly, and the danger is as terrifying as it is hilarious? 🔪 Become William Afton and unleash absolute chaos on the map. 🏃‍♂️ Run for your life... because Fredbear doesn't walk, HE RUNS. 🔦 Explore the pizzeria and survive as long as possible. 🔨 Spend your FazCoins and gear up! 🎮 Inspired by FNAF Doom. Expect a perfect mix of tension, fast-paced action, and meme-fueled fun! ❤️ Credits to Scott Cawthon for creating Five Nights at Freddy's (FNAF) 💻 PC Controls: Left Shift = Sprint Left Alt = Shift Lock Left Control / C = Crouch Z = Unlock Mouse Thank you so much for playing! We truly appreciate you. 👋

Last updated by the developer 12 Sept 2026, 20:04 UTC.

99
playing (measured 15 Sept 2026, 07:50 UTC)
9,043,780
lifetime visits
82%
liked (8,252 👍 / 1,787 👎)
41,167
favourites (4.6 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,10360125 August 202615 September 2026
500 measurements spanning 21 days, net -403. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 07:5099-14
15 Sept 2026, 06:50113-7
15 Sept 2026, 05:50120-32
15 Sept 2026, 04:50152-65
15 Sept 2026, 03:50217-20
15 Sept 2026, 02:50237-63
15 Sept 2026, 01:50300-55
15 Sept 2026, 00:50355+9
14 Sept 2026, 23:50346-59
14 Sept 2026, 22:50405+28
14 Sept 2026, 21:50377+26
14 Sept 2026, 20:50351+15
14 Sept 2026, 19:50336+10
14 Sept 2026, 18:50326-39
14 Sept 2026, 17:50365+19
14 Sept 2026, 16:50346+49
14 Sept 2026, 15:50297-77
14 Sept 2026, 14:50374+14
14 Sept 2026, 13:50360+54
14 Sept 2026, 12:50306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Survivor 👑
399 R$
Fire Extinguisher Item
249 R$
Push PERMANENT
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome4,737,831 · 100.0% win
Survivor · other4,051,260 · 86.4% win
The Purple Legend · other671,591 · 19.9% win
Nightmare Escaper · progression491,265 · 8.3% win
Power Restored · progression465,193 · 11.6% win
Betrayed · other86,415 · 0.10% win
Unbreakable Will · other25,917 · 0.20% win
Meet the Developer · other8,368 · 0.40% win
Meet the Owner · other7,011 · 1.9% win
Living Legend · other3,844 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 202623 October 2026
593 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 593
Measured (UTC)% likedChange
23 Oct 2026, 00:4982no change
13 Oct 2026, 00:4982no change
3 Oct 2026, 00:4982no change
23 Sept 2026, 00:4982no change
15 Sept 2026, 07:5082no change
15 Sept 2026, 06:5082no change
15 Sept 2026, 05:5082no change
15 Sept 2026, 04:5082no change
15 Sept 2026, 03:5082no change
15 Sept 2026, 02:5082no change
15 Sept 2026, 01:5082no change
15 Sept 2026, 00:5082no change
14 Sept 2026, 23:5082no change
14 Sept 2026, 22:5082no change
14 Sept 2026, 21:5082no change
14 Sept 2026, 20:5082no change
14 Sept 2026, 19:5082no change
14 Sept 2026, 18:5082no change
14 Sept 2026, 17:5082no change
14 Sept 2026, 16:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.