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[CHAOS] The Endless Night with Fredbear🍕

[CHAOS] The Endless Night with Fredbear🍕

A Roblox experience owned by TypicGames Studios.

HorrorENFNAFHorrorSurvival

[CHAOS] The Endless Night with Fredbear🍕 is a horror experience created on 2026-05-20. It has recorded 6,534,241 lifetime visits and 28,009 favorites. Currently, 1,500 users are playing. The game holds an 81% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game is in BETA (expect bugs and frequent updates)! 👍 Like the game and join the group to unlock +750 FazCoins in-game! https://www.roblox.com/communities/404727187/TGS You wake up trapped inside a forgotten pizzeria… but you are NOT alone. Can you survive a forgotten pizzeria where the rules change constantly, and the danger is as terrifying as it is hilarious? 🔪 Become William Afton and unleash absolute chaos on the map. 🏃‍♂️ Run for your life... because Fredbear doesn't walk, HE RUNS. 🔦 Explore the pizzeria and survive as long as possible. 🔨 Spend your FazCoins and gear up! 🎮 Inspired by FNAF Doom. Expect a perfect mix of tension, fast-paced action, and meme-fueled fun! ❤️ Credits to Scott Cawthon for creating Five Nights at Freddy's (FNAF) 💻 PC Controls: Left Shift = Sprint Left Alt = Shift Lock Left Control / C = Crouch Z = Unlock Mouse Thank you so much for playing! We truly appreciate you. 👋

Last updated by the developer 22 Aug 2026, 01:36 UTC.

570
playing (measured 25 Aug 2026, 01:50 UTC)
7,698,400
lifetime visits
82%
liked (6,416 👍 / 1,418 👎)
32,384
favourites (4.2 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3431,30582457010 August 202625 August 2026
79 measurements spanning 14 days, net -698. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 199–1,449 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 79
Measured (UTC)PlayersChange
25 Aug 2026, 01:50570-142
25 Aug 2026, 00:50712-38
24 Aug 2026, 23:50750+11
24 Aug 2026, 22:50739+31
24 Aug 2026, 21:50708+15
24 Aug 2026, 20:50693-30
24 Aug 2026, 19:50723+19
24 Aug 2026, 18:50704-86
24 Aug 2026, 17:50790+64
24 Aug 2026, 16:50726+11
24 Aug 2026, 15:50715-32
24 Aug 2026, 14:50747+14
24 Aug 2026, 13:50733+67
24 Aug 2026, 12:50666+105
24 Aug 2026, 11:50561+55
24 Aug 2026, 10:50506+4
24 Aug 2026, 09:50502+66
24 Aug 2026, 08:50436+52
24 Aug 2026, 07:50384+26
24 Aug 2026, 06:50358first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Survivor 👑
399 R$
Fire Extinguisher Item
199 R$
Push PERMANENT
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome3,749,448 · 100.0% win
Survivor · other3,192,140 · 100.0% win
The Purple Legend · other485,900 · 27.8% win
Nightmare Escaper · progression389,980 · 14.1% win
Power Restored · progression351,364 · 18.1% win
Betrayed · other60,668 · 3.6% win
Unbreakable Will · other21,658 · 0.50% win
Meet the Developer · other6,141 · 0.20% win
Meet the Owner · other5,337 · 0.00% win
Living Legend · other3,210 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 202625 August 2026
80 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 01:5082no change
25 Aug 2026, 00:5082no change
24 Aug 2026, 23:5082no change
24 Aug 2026, 22:5082no change
24 Aug 2026, 21:5082no change
24 Aug 2026, 20:5082no change
24 Aug 2026, 19:5082no change
24 Aug 2026, 18:5082no change
24 Aug 2026, 17:5082no change
24 Aug 2026, 16:5082no change
24 Aug 2026, 15:5082no change
24 Aug 2026, 14:5082no change
24 Aug 2026, 13:5082no change
24 Aug 2026, 12:5082no change
24 Aug 2026, 11:5082no change
24 Aug 2026, 10:5082no change
24 Aug 2026, 09:5082no change
24 Aug 2026, 08:5082no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 06:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.