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KameHameHa Walls For Brainrots!

KameHameHa Walls For Brainrots!

A Roblox experience owned by 519 Studios.

SimulatorENclickeranimerebirth

KameHameHa Walls For Brainrots! is a simulator experience created on 2026-05-20. It has recorded 2,950,229 lifetime visits and 5,318 favorites. Currently, 31 users are playing. The game holds a 90% like percentage. The description mentions charging Kamehameha blasts to break walls and upgrading Brainrots for cash.

Description (written by the developer; not a statement by this register)

KAMEHAMEHA through Walls for Brainrots! 🔵💥 CHARGE your KAMEHAMEHA and BLAST through the walls to uncover Brainrots! 🌀 UPGRADE your Brainrots for extra Cash! 💸 Power up your KI BLAST to break walls faster! 💥 Rebirth & upgrade your Speed to earn more cash faster! ⚡ 👍 LIKE the game & JOIN the group for a FREE OP BRAINROT 🎁

Last updated by the developer 17 Jul 2026, 12:18 UTC.

31
playing (measured 10 Aug 2026, 14:04 UTC)
2,950,229
lifetime visits
90%
liked (1,938 👍 / 212 👎)
5,935
favourites (2.0 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0477first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double brainrots
799 R$
GodSkin
799 R$
MVP
640 R$
VIP+
240 R$
Double Money
160 R$
X5 Pad
149 R$
Hacker Skin
119 R$
Extra Speed
80 R$
VIP
80 R$
Auto Collect Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:1790no change
13 Oct 2026, 06:1690no change
3 Oct 2026, 06:1690no change
23 Sept 2026, 06:1590no change
13 Sept 2026, 06:0890no change
3 Sept 2026, 06:0790no change
24 Aug 2026, 06:0790no change
14 Aug 2026, 06:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.